Thermal Vision

Thermal Vision
Class:     Mental      Link:        Int
Range:     Normal      Type:        Auto
Base Cost: 5           Factor Cost: 1     

Description: This Power allows a Character to see the variations of temperature across a given area. A Character using Thermal Vision will see variations of the color red in warm areas and variations of the color blue in cool areas.

For example, while uniformly cool surface such as a cave wall would not normally register on Thermal Vision, if someone had recently touched the wall, and red, blurred handprint would be visible. Footprints are detectable with Thermal Vision for a time equal to the character's AP's of Power. A source of intense heat such as a torchflame, will completely "white out" all Thermal Vision in the vicinity.

A Character can use Thermal Vision to detect Invisible Characters or objects (see Invisibility.) However, all items viewed through this Power will be blurry and lack detail, making identification difficult.

Superman has this Power

Source: 3rd Edition Rulebook, page 57

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