Tally Man

Tally Man
Dex:   6   Str:   4   Body:    5
Int:   5   Will:  5   Mind:    4
Infl:  4   Aura:  3   Spirit:  3
Initiative: 15  Hero Points:  30

Acrobatics: 6
Charisma (Intimidation): 5
Martial Artist: 6
Thief (Stealth): 4
Weaponry (firearms): 7

Advantages: Connection: Underworld (Low)

Drawbacks: Minor Psychological Instability; Traumatic Flashbacks (starts two phases after he kills a target)

Alter Ego: unknown
Motivation: Mercenary
Occupation: Hitman
Wealth: 4

Ingram Mac-10 (x2) [Body: 4, AV: 5, EV: 5, Range: 5, Ammo: 4, R#: 3]

.357 Magnum Revolver [Body: 4, EV: 5, Range: 5, Ammo: 6, R#3]

Source: adapted from Writeups.org

foe of: Batman

Ed's Notes: A minor, but visually memorable Batman villain. Took up being a hitman so he could kill criminals. So basically another, "What Batman might have become," villain.  

In terms of the adaptation... Writeups included a Skill called "Evade," but I couldn't find it in BoH, so I left it out entirely. I neglected to limit his Acrobatics to Dodging and "Athletics" (Gymnastics?) as they did. I just didn't see the point. I left off "Secret Identity." First off, that's not really a DRAWBACK for a CRIMINAL anyway. But basically no one knows who he is. That... not really a secret identity. Finally I modified his weapons ever so slightly, to match the closest descriptions found on page 123 of the 3rd Edition Rulebook. EV's are all the same, so it won't affect game-play much, if at all. Otherwise, I felt the Writeups write-up was pretty spot on. Maybe a slightly higher Spirit? Won't really matter against Batman anyway though. So it's good.

First Appearance: Batman: Shadow of the Bat #19 (October, 1993)

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