Int: 3 Will: 3 Mind: 3
Infl: 2 Aura: 2 Spirit: 3
Initiative: 9 Hero Points: 20
Super Hearing: 7
Limitations: Powers only work while there are radio waves in the vicinity and Air Wave can pick up the signals on his helmet.
Advantages: Connections: Hal Jordan (High), Lawrence Jordan (High)
Drawbacks: Age (young)
Alter Ego: Harold "Hal" Jordan
Motivation: Upholding the Good
HELMET [Body 4, Int: 10]
Source: Adapted from 1st Edition Green Lantern Corps Sourcebook, page 52
Ed's Notes: The second Air Wave is Hal Jordan's cousin, and also the original Air Wave's son... So Air Wave was Green Lantern's uncle? Huh. Didn't know that. Lol. This may have made more sense in the 1980's seeing as Air Wave was a WWII Hero. He could have fathered a child in his 60's, I suppose... but today he be pushing 100. Lol. Presumably one could play with the origin story's timing a bit.
In any case, this is another potentially cool starter hero for a PC to play. Lots of potential to add new Powers... (BTW... does he have Lighting now? He didn't in 1st Ed DCH.)
|First Appearance: Green Lantern Vol 2 #100 (January, 1960)|