Major Victory

Major Victory
Dex:   7   Str:   4   Body:    5
Int:   4   Will:  4   Mind:    4
Infl:  5   Aura:  5   Spirit:  5
Initiative: 19  Hero Points:  50

Martial Artist: 7 
Vehicles (Air, Land, Water): 6

Advantages: Connections: Force of July (High), American Security Agency (High); Lightning Reflexes

Drawbacks: Miscellaneous Drawback (see “Leading With His Chin” below), Serious Irrational Hatred of perceived enemies of the U.S. government.

Alter Ego: William "Bill" Vickers
Motivation: Upholding the Good
Occupation: Government Agent
Wealth: 6

COSTUME [Str: 14, Body: 10, Flight: 8] Limitations:  Suit emits a glowing light equivalent to a Flash of 2 AP's when Flight or Str is used.

FORCE OF JULY JET [Str: 10, Body: 11, Flight: 9, Radar Sense: 18, Radio Communications: 13, R#: 02] Bonus: Radio Communications are scrambled.

Source: Adapted from

foe of: The Outsiders

Ed's Notes: For fuck's sake, does he also ejaculate bald eagles when he beats off?! This guy would actually be PERFECT is today's world of Paranoid Right Wing Jingoistic extremism. SMH. To be clear... The Force of July is nominally a Super-hero team, but... Yeah, no. They're Right Wing extremists. Fasicsts basically. They make Guy Gardner, Agent Liberty and General Glory look nuanced by comparison.

There is a section in his write-up on that I have been trying like mad to summarize or simplify and I just can't. I give up. And I want to include it if for no other reason than it really gives the player some useful material when it comes to role-playing Major Victory. This is copy-and-pasted from the "Leading with his chin" section of his write-up on Treat as a Serous Irrational Attraction if the player tries to deviate from this:

Leading With His Chin
Major Victory’s notable tactical weakness is his tendency toward full frontal assaults. For the most part, this is represented in role-playing by his common use of combat Maneuvers such as Pressing the Attack (which increases his offensive ability at the cost of defensive deficits) and by spending his Hero Points exclusively on AV/EV instead of OV/RV.

He is also very likely to spend the maximum number of HPs possible at the very start of any fight, which makes him initially appear somewhat more powerful than he actually is but also means his performance degrades rather quickly in extended fights or when he has several battles in close succession.

For instance, many of his feats of strength took place at the start of fights and seemed to involve HPS.

Major Victory also suffers a -2 CS to his OV versus Maneuvers that redirect his attacks or otherwise use his own strength against him, such as Throws and Dupes.

This imprudent mindset extends to Major Victory’s strategies as well. He tends to have his team members confront others on a one-to-one basis even when he has the opportunity to deploy more people and outnumber the opposition. There is also a noted failure to coordinate his people’s efforts.

This poor tactical management is the reason that Major Victory lacks both the Leadership Advantage and the Military Science (Command) Skill (unlike most leaders of superteams in the DCU) and probably goes a fair way toward explaining the string of failures that defined the Force of July.

First Appearance: Batman and The Outsiders Annual #1 (1984)

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