Showing posts with label Force of July. Show all posts
Showing posts with label Force of July. Show all posts

Force of July

The following characters are affiliated with the Force of July:

Lady Liberty
Major Victory
Mayflower
Silent Majority
Sparkler



foes of: The Outsiders



Major Victory

Major Victory
________________________________
Dex:   7   Str:   4   Body:    5
Int:   4   Will:  4   Mind:    4
Infl:  5   Aura:  5   Spirit:  5
Initiative: 19  Hero Points:  50

Skills:
Martial Artist: 7 
Vehicles (Air, Land, Water): 6

Advantages: Connections: Force of July (High), American Security Agency (High); Lightning Reflexes

Drawbacks: Miscellaneous Drawback (see “Leading With His Chin” below), Serious Irrational Hatred of perceived enemies of the U.S. government.

Alter Ego: William "Bill" Vickers
Motivation: Upholding the Good
Occupation: Government Agent
Wealth: 6

Equipment:
COSTUME [Str: 14, Body: 10, Flight: 8] Limitations:  Suit emits a glowing light equivalent to a Flash of 2 AP's when Flight or Str is used.

FORCE OF JULY JET [Str: 10, Body: 11, Flight: 9, Radar Sense: 18, Radio Communications: 13, R#: 02] Bonus: Radio Communications are scrambled.



Source: Adapted from Writeups.org

foe of: The Outsiders



Ed's Notes: For fuck's sake, does he also ejaculate bald eagles when he beats off?! This guy would actually be PERFECT is today's world of Paranoid Right Wing Jingoistic extremism. SMH. To be clear... The Force of July is nominally a Super-hero team, but... Yeah, no. They're Right Wing extremists. Fasicsts basically. They make Guy Gardner, Agent Liberty and General Glory look nuanced by comparison.


There is a section in his write-up on Writeups.org that I have been trying like mad to summarize or simplify and I just can't. I give up. And I want to include it if for no other reason than it really gives the player some useful material when it comes to role-playing Major Victory. This is copy-and-pasted from the "Leading with his chin" section of his write-up on Writeups.org. Treat as a Serous Irrational Attraction if the player tries to deviate from this:

Leading With His Chin
Major Victory’s notable tactical weakness is his tendency toward full frontal assaults. For the most part, this is represented in role-playing by his common use of combat Maneuvers such as Pressing the Attack (which increases his offensive ability at the cost of defensive deficits) and by spending his Hero Points exclusively on AV/EV instead of OV/RV.

He is also very likely to spend the maximum number of HPs possible at the very start of any fight, which makes him initially appear somewhat more powerful than he actually is but also means his performance degrades rather quickly in extended fights or when he has several battles in close succession.

For instance, many of his feats of strength took place at the start of fights and seemed to involve HPS.

Major Victory also suffers a -2 CS to his OV versus Maneuvers that redirect his attacks or otherwise use his own strength against him, such as Throws and Dupes.

This imprudent mindset extends to Major Victory’s strategies as well. He tends to have his team members confront others on a one-to-one basis even when he has the opportunity to deploy more people and outnumber the opposition. There is also a noted failure to coordinate his people’s efforts.


This poor tactical management is the reason that Major Victory lacks both the Leadership Advantage and the Military Science (Command) Skill (unlike most leaders of superteams in the DCU) and probably goes a fair way toward explaining the string of failures that defined the Force of July.


First Appearance: Batman and The Outsiders Annual #1 (1984)

Lady Liberty

Lady Liberty
________________________________
Dex:   4   Str:   2   Body:    3
Int:   5   Will:  6   Mind:    6
Infl:  4   Aura:  4   Spirit:  5
Initiative: 13  Hero Points:  40

Powers:
Poison Touch: 8
Energy Blast: 10
Flame Project: 6
Telekinesis: 8

Skills:
Weaponry (Exotic): 7 

Bonuses: Poison Touch has Normal Range

Limitations: Powers do not have AV's. Use Dex of Weaponry as applicable; Telekinesis is Diminishing; Miscellaneous: Telekinesis has a visible effect: a yellow glowing field with black "Kirby crackles"


Advantages: Connections: Force of July (High), American Security Agency (Low)

Alter Ego: unknown
Motivation: Seeking Justice
Occupation: Government Agent
Wealth: 6

Equipment:

Torch of Liberty [Body: 8] Note: Has no Powers of it's own, but can channel all of her Powers, allowing use of Weaponry instead of Dex as their AV.

Tabula Ansata [Body: 9, EV: 2] Note: Can act as a Shield or blunt weapon.



Source: Adapted from Writeups.org

foe of: The Outsiders



Ed's Notes: Of everyone in this ridiculous groups of Right Wing Whacko's, Lady Liberty far and away has the most ridiculous costume. She may actually have the most interesting power Set though, although... she's next useless if you take the Torch away. As with the rest of the Force of July, she has a heroic motivation, but I'd tend to use her as an antagonist exclusively.



First Appearance: Batman and The Outsiders Annual #1 (1984)

Silent Majority

Silent Majority
________________________________
Dex:   4   Str:   3   Body:    4
Int:   4   Will:  3   Mind:    3
Infl:  3   Aura:  3   Spirit:  3
Initiative: 13  Hero Points:  30

Powers:
Energy Absorption: 8
Power Reserve: 8
Split: 8

Bonuses: Split Power does not cause loss of AP's, even in the event of one of the Splits. Duplicates can also Split, but only 8 duplicates can be made in total, unless one or more is augmented by Power Reserve.

Limitations: Energy Absorption does not prevent RAP's of damage from being taken. Power Reserve only applies to Split. Power reserve starts at 0 and is fueled by Absorbed Energy. RAP's of Energy Absorbed automatically generate that many additional Splits.


Advantages: Connections: Force of July (High), American Security Agency (Low)

Drawbacks: Serious Irrational Attraction to giving one-word answers to any question.

Alter Ego: unknown
Motivation: Seeking Justice
Occupation: Government Agent
Wealth: 6



Source: Adapted from Writeups.org

foe of: The Outsiders



Ed's Notes: He CAN outnumber you... But... 8 mooks is still... just a bunch of mooks. With a (few) weapon(s) (or the Martial Artist Skill) he might be a threat. If you were dumb enough to do a team attack Energy Blast, there could suddenly be a certified SHITLOAD of these guys... But then... a shipload of 
mooks is still...


First Appearance: Batman and The Outsiders Annual #1 (1984)

Mayflower

Mayflower
________________________________
Dex:   4   Str:   2   Body:    3
Int:   4   Will:  3   Mind:    4
Infl:  3   Aura:  4   Spirit:  3
Initiative: 11  Hero Points:  30

Powers:
Poison Touch: 8
Flight: 6
Plant Control: 8
Plant Growth: 8
Speak With Plants: 8

Bonuses: Speak With Plants allows Mayflower to inform Mayflower of damage to plant life within the radius of the Power, including the type of damage.

Limitations: Miscellaneous: Chemical Attack is not emitted by Mayflower herself but rather an Plant Growth-enlarged flower spraying pollen; Miscellaneous: Flight can only be used if Mayflower has a clump of plant life to ride on; Speak With Plants does not allow communication beyond what is described under bonuses.

Advantages: Connections: Force of July (High), American Security Agency (Low)

Drawbacks: Exile (England, Forced); Miscellaneous: Is psychically bonded to the plants she controls. If a plant she is animating takes damage, she suffers a Mental Bashing attack using the RAP's against her plant as AV/EV and her Int/Mind as OV/RV.

Alter Ego: unknown
Motivation: Seeking Justice
Occupation: Government Agent
Wealth: 6



Source: Adapted from Writeups.org

foe of: The Outsiders



Ed's Notes: So... She's flying Poison Ivy, basically? Could make for an interesting lookout / perimeter security guard. But not worth much up close. As with the rest of the 
Force of July, hero motivation, but I can really only see using her as a low-level antagonist.


First Appearance: Batman and The Outsiders Annual #1 (1984)

Sparkler

Sparkler
________________________________
Dex:   5   Str:   2   Body:    3
Int:   3   Will:  3   Mind:    4
Infl:  2   Aura:  3   Spirit:  3
Initiative: 12  Hero Points:  25

Powers:
Air Control: 8
Energy Blast: 7
Flight: 6

Limitations: Air control can only be used to create “vacuums” (super-heated air that is impossible to breathe.) This works just like the standard use of Air control to create vacuums, with two differences: Flame Immunity can be added to RV, and the attack can only do Bashing Damage. Use of his power creates a bright light, visible up to 6 AP away. This has no use in combat, but may complicate stealth.

Advantages: Connections: Force of July (High), American Security Agency (Low); Lightning Reflexes

Drawbacks: Age (Young)

Alter Ego: unknown
Motivation: Thrill of Adventure
Occupation: Government Agent
Wealth: 4



Source: Adapted from Writeups.org

foe of: The Outsiders



Ed's Notes: His outfit looks like the bastard child of Robin's and Evel Knievel's! Write-ups gave him the Flash Power at 6 AP's, but then with the same Limitation above. So I left it off. Even with the Heroic Motivation, think of every Young Republican you've ever met... Yeah, this guy would be as bit a douche as all of them; Brainwashed and with a cult-like admiration for Major Victory. (Like Batman and Robin only with homoerotic undertones...)


First Appearance: Batman and The Outsiders Annual #1 (1984)