Mister Mind

Mister Mind
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Dex:   3   Str:   0   Body:    7
Int:  14   Will:  4   Mind:    6
Infl:  9   Aura:  7   Spirit:  4
Initiative: 26  Hero Points: 100

Powers:
Cling: 1
Glue: 8
Hypnotism: 11
Mind Over Matter: 10
Shrinking: 11
Telepathy: 18

Skills:
Animal Handling: 4
Charisma: 10
Scientist: 20
Gadgetry: 18
Vehicles: 7
Weaponry: 10

Bonuses: Mind Over Matter is Usable On Others: Activates upon successful Hypnotic suggestion.

Limitations: Mind Over Matter is only Usable On Others; Shrinking is Always On.

Advantages: Connections: Monster Society of Evil (High); Genius; Leadership

Drawbacks: 
Catastrophic Irrational Attraction on destroying Captain Marvel;  Catastrophic Physical Restrictions: Armless and legless; Minor Physical Restriction: nearsighted.

Alter Ego: none

Motivation: Power Lust
Occupation: Leader of the Evil Monster Society
Wealth: 25

Equipment:
Radio [Body 2, Super Ventriloquism 10, Shrinking: 13, R#: 2] This small radio, carried around Mr. Brain's neck, makes his voice audible.

20 AP ABCD Omni-Gadget (x2)




Source: Adapted from DC Heroes RPG Wiki
Foe of: Captain Marvel




Ed's Notes: After the end of the Shazam! film, there was NO WAY I wasn't going to include this guy! I solicited some advice on the Stat's for him on Facebook. I got some good feedback, but it turns out that Edek Kowalewski has already done a damned solid Blood-of-heroes-style write-up over on his blog. (Which is in Portuguese, but Google translates it pretty cleanly.) So I gave it the same treatment I give Writeups.org entries and about the only substantive difference is that I added the Telepathy Power. I have read multiple sources describing him as "The most powerful telepath on Earth" (though presumably Brainiac was in space when that was written) so it seemed appropriate.


First Appearance: Captain Marvel Adventures #22 (March, 1943)

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