S.T.R.I.P.E.

S.T.R.I.P.E.
________________________________
Dex:   3    Str:   3  Body:    5
Int:   8    Will:  5  Mind:    4
Infl:  4    Aura:  5  Spirit:  6
Initiative: 15  Hero Points:  40

Skills: *linked
Gadgetry: 8*
Martial Artist: 6
Scientist (Drawing Plans): 5
Vehicles: 6
Weaponry: 5

Advantages: Connections: Stargirl (High), Justice Society of America (High), Ted Knight (High), Shining Knight (High); Confined Headquarters (the Pit Stop); Genius; Scholar (mechanics)


Drawbacks: Age (old); Married; Minor Irrational Hatred of Solon Grundy; Secret Identity; 

Alter Ego: Patrick "Pat" Dugan
Motivation: Responsibility of Power
Occupation: Mechanic
Wealth: 5

Equipment:
THE PIT STOP [Laboratory: 7]

S.T.R.I.P.E. ARMOR [Str: 10, Body: 9, Bomb: 6, Flame Control: 7, Flash: 4, Flight: 8, Lightning: 12, Projectile Weapons: 11, Radio Communications: 8, Recall: 12, Regeneration: 2, Sealed Systems: 14, Snare: 8, Super Breath: 2, Thermal Vision: 4, Range: (varies), Ammo, (varies), R#: 2] Bomb (Missiles) has Range 6, Ammo: 2; Lightning has Range: 1, Ammo: 4, and comes from tasers that are subject to Takeaway; Projectile Weapons (Rocket Fist) has Range: 2, Ammo: 2 and each use deprives the armor of a hand; Snare has Ammo: 1

ELECTRIFIED NET LAUNCHER [Body: 4, Lightning: 11, Snare: 9, Range: 1, Ammo: 1] Note: Hidden in the Armor's chest.

Anesthetic Flechette Guns [Body: 3, Projectile weapon: 2, Poison Touch: 4, Ammo: 30] Limitation: Can do Bashing Damage only. Note: Part of the Armor, but subject to Takeaway

Medikit [Body: 3] Note: Stored in the Armor

8 AP ABC Omni-Gadgets




Source: Adapted from Writeups.com and World at War Sourcebook, page 68
also see: Stripesy, Stargirl


Ed's Notes: This was a complicated entry to do and get right. (Assuming I got it right.) I used a LOT of the info from Writeups, doing my usual thing of translating it to from BoH to DCH and lopping off any of those minor details that Writeups insists on always including, but which would barely ever affect gameplay. (Water Blast: 1, representing the automatic cleaning mechanism for the optical lenses on the armor?! SERIOUSLY?!) It still ends up more complex than most DCH Powered Armor Charaters, with the multiple Ranges and Ammo ratings, but I think it workable.  The other issue that that Wrietups didn't seem to take The WaW Sourcebook's entry for STRIPESY into account. Ignoring the passage of time for the moment, this is the same Pat Dugan who fought alongside the Star Spangled Kid as "Striepsy," back in WWII. So while I let his Physical Stats degrade, due to age, I used his Mental and Mystical stats, whenever they were greater, as these things would not necessarily degrade over time.  I also had to play around with the Skills; unlinking some, changing others, adding in and taking out as it made sense. But after a bit of massaging of the two entries, I think it ended up looking pretty workable. FInally, I gave ihis the Genius Advantage. He didn't have it as Stripesy, and it's not really something that people should be able to develop over time, but there's really no way he can make the armor without it.


First Appearance: Stars and S.T.R.I.P.E. #0 (July, 1999)

No comments:

Post a Comment