Control

Control
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Class:     Mental      Link:        Will
Range:     Normal      Type:        Dice
Base Cost: 50          Factor Cost: 7     

Description: This Power allows a Character to mentally attack an opponent and then dictate all of the opponent's actions. When a Character successfully uses this Power on another, they are able to completely control the victim's body.

To control a target, the use must make an Action Check with AV/EV's equal to the AP's of Power and OV/RV's equal to the target's Int/Mind. If RAP's exceed the opponent's Mind, the opponent falls under the user's control and will remain controlled until the user voluntarily releases the opponent, falls unconscious or the opponent succeed in breaking free of the control.


While controlled a victim's actions are completely dictated by the Power user. The user mist expend an Automatic Action each phase to transmit instructions to any and all Characters under control, with no need for direct communication (instruction are given mentally with an unlimited range.)

A victim of Control is entitled to combat the effect each phase with an AV/EV equal to the victim's Int/Will against an OV/RV equal to the controller AP's of Power. Hero Point expenditure on the OV/RV is not allowed. If/when the victim's cumulative RAP's from these attempts exceed the user's AP's of Control, the victim breaks free.

Irma Ardeen-Ranzz (Saturn Girl) of the Legion of Superheroes has this Power.



Source: 3rd Edition Rulebook, page 53

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