Riot Black
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Int: 4 Will: 4 Mind: 4
Infl: 5 Aura: 4 Spirit: 4
Initiative: 14 Hero Points: 25
Skills:
Artist (Musician): 4
Scientist (Analysis): 3
Vehicles (Land): 3
Advantages: Connection: Street (Low); Expansive headquarters (his club); Scholar (Online promotion, cybernetics)
Drawbacks: Serious Irrational Attraction to bullying; Strange Appearance; Uncertainty
Alter Ego: Unknown
Motivation: Mercenary
Occupation: DJ, Online Edgelord/Blackmailer
Wealth: 5
Equipment:
CYBERNETIC IMPLANTS [Body: 1, Recall: 8, Security Systems: 4, Telepathy: 4] Bonus: Recall allows images and other data to be transferred to other devices (computers, etc...); Limitation: Telepathy only works on wireless electronic devices (laptops, cell phones, etc...); Note: His Left eye is a cybernetic digital camera, that can store images in his neural implant, which is essentially a wireless computer inside his head.
Source: adapted from Writeups.org
foe of: Batgirl

I changed up the Writeups entry a bit. I made his "Powers" inherent to his implants, and adapted them to fit within 3rd Edition DCH rules. I also gave his them the "Telepathy" Power to represent his later incarnation, after he went "wireless." This means he doesn't have to steal laptops or cell phone anymore, he can just connect with any that lack sufficient protection. Strange Appearance was a little bit of a stretch. They gave him "Creepy Appearance," which doesn't exits in DCH 3rd Ed. And while the robotic eye and tattoo-covered body don't necessarily make him monstrous looking, that, combined with his abhorrent personality, could reasonably have the same effect, in-game, of penalizing Persuasion attempts, while giving a bonus to Intimidation Attempts.
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First Appearance: Batgirl #35 (December, 2004) |
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