Dex:   7   Str:   6   Body:   15
Int:   5   Will:  4   Mind:    4
Infl:  3   Aura:  2   Spirit:  2
Initiative: 15  Hero Points:  65

Energy Absorption: 10
Energy Blast: 20

Military Science: 3
Weaponry: 3
Vehicles: 3

Limitations: Energy Absorption only work on nuclear radiation and similar energy types.

Advantages: Connection: U.S. Army (Low)

Alter Ego: Sgt. Martin Krull
Motivation: Nihilist
Occupation: Soldier
Wealth: 2

adapted from 1st Edition Doom Patrol Sourcebook, pages 29
Foe of: Doom Patrol, Supergirl

Ed's Notes: I would introduce this into my campaign as attempt at Captain Atom / Major Force that went fantastically wrong. One thing I need to do at some point is to go back through these 1st Edition Characters and bump up their mystical attributes. Because this guy could easily be intimidated by Robin, and that just doesn't make sense. They didn't really consider Character Interaction very strongly in 1st Edition.

Daring New Adventures of Supergirl #8 (June, 1983)


  1. They didn't use Mystical Attributes for Characer Interaction in 1st Edition. Instead they used the Mental ones, and Charisma.

    1. Yeah. That's something I like a LOT better about 2/3e. But it makes translating them into 2/3e a bit more difficult. lol. Especially... Well, should a SORCERER *really* be able to have their way with a technological being like Reactron *OR* is this a case of technology cancels out magic and vice/versa? (Per the Magic Sourcebook.) *shrug* Not sure. Lol. But, yeah, 1e has a TON of absurdly low mystical attributes. I had to create correlation factors to properly translate Green Lanterns. Lol

  2. I see your point about Robin possibly intimidating Reactron going strictly off Robin's Infl/ Aura of 7/5 compared to Reactron's Infl/ Spirit of 3/2. But I think you have to take into account that Robin dispute his higher Infl/ Aura is not really known for intimidating others like Batman or Wolverine. Plus even if he did succeed at that attempt the only advantage he gets is that he automatic gets to move first in a combat phase that Reactron is still intimidated in. Or if he chooses to not use his Dice action he can get the villian to not to move or attack while the intimidation last. See 3rd Edition page 109-110.

  3. Are Energy Absorption and Energy Blast Skills or Powers?