Showing posts with label Vertigo. Show all posts
Showing posts with label Vertigo. Show all posts

Count Vertigo

Count Vertigo
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Dex:   6   Str:   4   Body:    5
Int:   5   Will:  5   Mind:    4
Infl:  5   Aura:  4   Spirit:  4
Initiative: 18  Hero Points:  45

Powers:
Flight: 7

Illusion: 8

Skills:
Martial Artist: 5
Thief: 6

Limitations: Illusion can only be used to disorient opponents: Can lead them in a direction of his choice, with 1 RAP against Int/Mind; Can mimic 8 APs of invisibility; Can attack Int/Mind and subtract RAP's from Dex and Int for a number of phases equal to RAP's earned; Can mimic a straight mental attack against Int/Mind

Advantages: Connections: Suicide Squad (High), Vlatava (High)

Alter Ego: Werner Vertigo
Motivation: Psychopath
Occupation: Criminal
Wealth: 10



Source: Who's Who, 3rd Edition;2nd Edition Background/Rosterbook, page 54



Ed's Notes:  2nd Edition left off his flight power, and rated his Illusion Power at 10. The only use of Illusion listed in 2nd edition was to attack Int/Mind and subtract RAP's from Dex and Int for a number of phases equal to RAP's earned. The other uses shown here were not included.

Shade the Changing Man

Shade the Changing Man
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Dex:   4   Str:   3   Body:    5
Int:   6   Will:  7   Mind:    8
Infl:  6   Aura:  6   Spirit:  5
Initiative: 18  Hero Points: 100

Powers:
Air Walking: 4
Aura of Fear: 6
Awareness: 8
Chameleon: 4
Dimension Travel: 5
Illusion: 15
Matter Manipulation: 18
Self Link (Personality Transfer): 8
Spirit Travel: 12
Telepathy: 13
Teleportation: 21

Skills:
Artist (Writer): 2

Bonuses: Telepathy can only be used in conjunction with the illusion power, allowing Shade to enter a person's to cure madness.

Limitations: Power Restriction: Dimension Travel can only be used to travel to Meta (Travel Value 10);  Personality Transfer allows the takeover of Try Grenzer or another dead body; Rac does not have full control over all of his powers. His Teleportation activate automatically whenever a strong area of madness develops somewhere. To resist the pull, he must make an action check using Int/Will against AP's of the Power (21/21) or be automatically teleported to that location.  See Equipment for notes on the Illusion Power.

Advantages: Area Knowledge (Meta, Area of Madness); Scholar (American culture, madness)

Drawbacks: Forced Exile; Minor Psychological Instability: Occasionally remaining pieces of Troy Grenzer's psyche (or the psyche of those he is possessing) will force itself to Shade's consciousness and try to manipulate or destroy Shade's morals and beliefs; Secret Identity; Uncertainty; Miscellaneous: His original body, which he left in the Meta zone, is dead and beyond all hope of resurrection. (He is currently possessing the body of executed murderer Troy Grenzer.)


Alter Ego: Rac Shade, Troy Grenzer

Motivation: Unwanted Power
Occupation: Mind Agent
Wealth: 0

Equipment:

MADNESS VEST [Body: 15, Int: 5, Will: 7, Mind: 4, Infl: 4, Aura: 5, Spirit: 6] Possesses all of the power above, except for Awareness and Spirit travel. The vest in now a permanent part of him, but occasionally manifesting the spirit of the dead Mind Agent it was created from, and using the Illusion power on Shade.




Source: Who's Who, 3rd Edition
also see: 2nd edition


Ed's Notes: This is a really weird one.  Could be fun to play... Could be a nightmare to GM though, unless the mission was specifically created for him.  Also, this version isn't really the version from the Suicide Squad. That's more the 2nd Edition version, which is very different.