Showing posts with label barter. Show all posts
Showing posts with label barter. Show all posts

Jadoo

Jadoo
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Dex:   6   Str:   3   Body:    5
Int:   3   Will:  3   Mind:    3
Infl:  2   Aura:  2   Spirit:  3
Initiative: 11                  

Powers:
Chameleon: 8
Omni-Arm: 8
Self-Manipulation: 8
Shape Change: 8

Drawbacks: Miscellaneous: Jadoo cannot leave Barter's shop.

Alter Ego: None

Motivation: n/a
Occupation: Barter's Pet
Wealth: n/a



Source: Who's Who, 3rd Edition; 2nd Magic Sourcebook Book, page 94



Ed's Notes: Barter's Pet, who normally just keeps the form of an Ocelot.

Barter

Barter
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Dex:   3   Str:   3   Body:    3
Int:  11   Will: 13   Mind:   12
Infl: 11   Aura: 13   Spirit: 10
Initiative: 25  Hero Points:  65

Skills:
Charisma (Persuasion): 12
Occultist: 9

Advantages: Omni-Connection; Pet (Jadoo); Scholar (antiquities, exotic items, trading)


Drawbacks: Catastrophic Irrational Attraction to making deals


Alter Ego: None

Motivation: Mercenary, Mystic Compulsion
Occupation: Businessman [MC]
Wealth: 10

Equipment:
TRADING SHOP [Body: 15, Dimension Travel: 3] Shop is protected by security systems ranging from powerful beams (Heat Vision: 9) to subjugated demonlings [Dex: 6, Str: 7, Body: 7, All other attributes: 2, Initiative: 10] Limitation: The shop itself does not move, but it's doors will open on a given dimension or location if Barter makes a successful Dimension Travel Check. (see page 19 of the Magic Sourcebook to resolve.)


Source: Who's Who, 3rd Edition; 2nd Magic Sourcebook Book, page 94




Ed's Notes: The Magic Sourcebook gave stats on his Shop, so I've included them here. 2nd Edition lists his Wealth at 16.