Green Lantern III

Green Lantern III
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Dex:   7   Str:   4   Body: 12/4
Int:   8   Will: 23   Mind:    8
Infl:  6   Aura:  5   Spirit: 12
Initiative: 21  Hero Points: 110

Skills:
Scientist: 5

Advantages:  Connections: Hal Jordan (High); Iron Nerves; Scholar (Architecture, Classic Literature)

Drawbacks: Public Identity;  Guilt; Catastrophic Irrational Attraction to destroying Star Sapphire

Alter Ego: John Stewart

Motivation: Responsibility of Power
Occupation: Architect
Wealth: 5

Equipment:

POWER RING [Body: 23, Int: 10, Comprehend Languages: 20, Flight: 40, Force Manipulation: 23, Invulnerability: 18, Life Sense: 40, Omni-Power: 11, Recall: 20, Regeneration: 4, Sealed Systems: 16, Skin Armor: 4, Spirit Travel: 50] Limitations: Life Sense can only detect other Green Lanterns. Ring loses 1 AP of Force Manipulation and Omni-Power for each AP of Skin Armor activated. Ring is useless against anything colored yellow. Ring must be recharged every 24 hours using the Power battery. The Ring's Body is only 6 when not being worn.

Power Battery [Body: 25, Energy Absorption: 18, Invisibility: 15, R#: 2] Limitations: Power Battery can only be used to charge the user Ring for 24 hours. Invisibility only works on Battery, functions per user's will.




Source: Who's Who 3rd Edition; 2nd Edition Background Rosterbook, page 64

also see: Tawny Young, Katma Tui



Ed's Notes: I really liked this character as he appeared in the Justice League Animated Series. They did a fantastic job with him.  3rd Edition adds the Advantage, Scholar (Classic Literature) and the 
Guilt and Catastrophic Irrational Attraction Drawbacks. And... Is it just me, or is it weird that NONE of the Green Lanterns in the game have:

Advantages:  Connection: Green Lantern Corps (High) ...?

Also, at some point he should also have:

Drawbacks: Married

DC Comics: Green Lantern Vol 2 #87 (January, 1972)

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