Dex:   9   Str:   5   Body:    6
Int:  12   Will: 12   Mind:   10
Infl: 10   Aura:  8   Spirit: 10
Initiative: 35  Hero Points: 150

Skills: *linked
Acrobatics: 9*
Artist (Actor):8
Charisma: 12
Detective: 12*
Gadgetry: 12*
Martial Artist: 9*
Military Science: 12*
Scientist: 12*
Thief: 9*
Vehicles: 9*
Weaponry: 9*

Advantages: Area Knowledge (Gotham City); Buddy (Alfred Pennyworth); Connections: Arkham Asylum (High), Gotham City Police Department (High), Gotham State Prison (High), Gotham State University (High), Justice League International (High), Street (High); Connoisseur; Expansive Headquarters (Batcave); Intensive Training; Iron Nerves; Leadership; Lightning Reflexes; Sharp Eye

Drawbacks: Catastrophic Irrational Attraction to Seeking Justice; Secret Identity; Traumatic Flashbacks: Relives the deaths of his parents whenever he is within Crime Alley, and relives the death of Jason Todd when he sees Robin take damage in Killing Combat

Bonus: If given the change to cast his bat-shadow down upon his adversaries before they are aware of his presence, he receives a -1 Column Shift bonus to the OV of the ensuing Intimidation attack.

Alter Ego: Bruce Wayne
Motivation: Seeking Justice
Occupation: Millionaire Playboy
Wealth: 20

Batarang w/Line [Str: 7, Body: 8, Gliding: 2, EV: 3] Line is 4 AP's long

Batcall [Body 4, Animal Summoning: 13, R#: 4] Limitations: Only summons bats from beneath Wayne Manor; Will not function is more than 13 AP's from Wayne Manner

Razorwings (x8) [Body: 6, EV: 2] Bonus: Can thrown up to four in a single phase and adds one to the final die roll for each addition Razorwing thrown after the first.

COWL [Body: 4, Radio Communications: 8, Thermal Vision: 8, Artist (Actor): 16] Limitation: Actor only usable to prevent voice from being recognized as Bruce Wayne's

Cutting Torch [Body: 2, Heat Vision: 9, R#: 5] Limitations:  Range is 0 AP's and if used on another character, the user automatically enters Killing Combat

Miniature Camera and Recorder [Body: 2, Recall: 12, R#: 2] Camera has range of 9 AP's, Recorder has range of 4 AP's

Plastic Explosives (x2) [Body: 1, Bomb: 8] Limitation: If used on another character, the user automatically enters Killing Combat

Rebreather [Body:1, Sealed Systems: 8, R#: 2]

Smoke Pellets (x6) [Body: 1, Fog: 10]

BATMOBILE [Str: 7, Body: 9, Flame Immunity: 8, Fog: 7, Heat Vision: 7, Military Science (Tracking): 10, Radio Communications: 17, Recall: 12, Running: 7, Security Systems: 10, Skin Armor: 5, Thief (Stealth): 8, Vehicles (Land): 5, R#: 2]

10 AP ABCD Omni-Gadget

Source: 3rd Edition Rule Book, page 161, 183
Batman's Equipment Page
Rouges Gallery
Supporting Cast
also see: 2nd Edition, Batman Year One, Golden Age
affiliation(s): Justice League of America, Outsiders

Ed's Notes: This is the slightly nerfed (though not really) version that was updated in the 3rd Edition.  A couple of changes that I would make in game play:

Advantages: Connections: Nightwing (High), Superman (High); Sidekick (Robin)

Also, I would change his Justice League Connection to the Justice League of America.

First Appearance: Detective Comics #27 (May, 1939)
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  1. So Batman,green arrow,Catwoman and lady Shiva are all a 9 in martial arts? That does not sound remotely correct to me.

  2. There's a good discussion here about how the game designer arrived at these stats. You'll need to scroll down to question 4. Basically, the designer thought that 10 APs of Martial Artist & Dex were peak human and Batman circa early 1990s was a little below that. He put Lady Shiva at 10. There's also a discussion of how character stats vary depending on the time & author. I'd agree that Catwoman & Green Arrow should be a column below the likes of Batman & Lady Shiva.

  3. You forgot Bat Shark Repellent.