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Dex: 9 Str: 4 Body: 5
Int: 9 Will: 7 Mind: 7
Infl: 8 Aura: 7 Spirit: 7
Initiative: 30 Hero Points: 75
Skills: *linked
Acrobatics: 9*
Animal Handling: 8*
Charisma: 8*
Martial Artist: 9*
Thief: 9*
Vehicles: 9*
Weaponry: 9*
Advantages: Area Knowledge (Gotham City); Connections: Batman (Low), Street (High); Intensive Training; Lightning Reflexes; Pets (Numerous house cats); Scholar (cats)
Drawbacks: Serious Irrational Attraction to cats and cat motif crimes; Minor Irrational Attraction to Batman
Alter Ego: Selina Kyle
Motivation: Thrill Seeker
Occupation: Burglar
Wealth: 6
Equipment:
Cat O'Nine Tails [Body: 4, EV: 5]
Swingline and Grapple [Str: 5, Body: 6] Line is 5 AP's long
Source: 3rd Edition Rule Book, page 166; 2nd Edition Background/Roster Book. page 78; Batman Sourcebook, page 59; Batman RPG, page 142
Foe of: Batman
Ed's Notes: One of a very few group of characters that could make just as interesting as a PC, Hero or Anti-Hero, as she does a villain, if not more so. Works best if the charecters stay in character and at least pretend to fall for her a little.
The Batman RPG omits her Acrobatics and Animal Handling skills, as well as her intensive training.
First Appearance: Batman #1 (Spring, 1940) |
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