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Int: 7 Will: 10 Mind: 7
Infl: 8 Aura: 6 Spirit: 8
Initiative: 27 Hero Points: 100
Skills:
Acrobatics: 6
Charisma: 8
Detective: 6
Martial Artist: 9
Thief: 8
Weaponry: 12
Advantages: Area Knowledge (Star City,Seattle); Connections: Black Canary (High), Justice League of America (Low), Star City (High), Green Lantern (Hal Jordan) (High); Lightning Reflexes; Sharp Eye
Drawbacks: Secret Identity
Alter Ego: Oliver Queen
Motivation: Seeking Justice
Occupation: Florist/Delivery Man
Wealth: 4
Equipment:
Bow [Str: 8, Body: 4]
Arrows (x20) [Body 1, EV: 3]
Source: 3rd Edition Rule Book, page 162
Also see: 2nd Edition, Butcher
affiliation(s): Justice League of America
Ed's Notes: I would change his JLA Connection to (High). The 2nd Edition character is only a little but different, with the Justice League Sourcebook reference different times in his career (when he had Weaponry of 13, and Wealth as high as 12,) and the Background Roster Book dropping all of his Connections expect to Black Canary. But the MAIN difference is the inclusion of all of his trick arrows. Which I would also include in game play:
Equipment:
Acetylene Arrow [Body: 1, Heat Vision: 8, R#: 2]
Acid Arrow [Body: 1, Acid: 8, R#: 2]
Bola Arrow [Str: 8, Body: 10, R#: 2]
Boxing Glove Arrow [Body: 1, EV: 8, R#: 2] Bashing Combat
Cryonic Arrow [Body 1, Ice Production: 8, R#:2]
Drill Arrow [Body: 1, EV: 9, R#: 2] Killing Combat
Explosive Arrow [Body: 1, Bomb: 8, R#: 2]
Extinguisher Arrow [Body: 1, Flame Control: 8, R#: 2]
Flash Arrow [Body: 1, Flash: 8, R#: 2]
Glue Arrow [Body: 1, Glue: 8, R#: 2]
Grappling Hook Arrow [Str: 8, Body: 1, R#: 2] 5 AP line attached
Handcuff Arrow [Str: 8, Body: 1, R#: 2]
Jet Arrow [Str: 5, Body: 1, Flight: 5, R#: 2]
Magnetic Arrow [Body: 1, Magnetic Control: 8, R#: 2]
Net Arrow [Str: 8, Body: 8, R#: 2]
Parachute Arrow [Str: 5, Body: 1, Gliding: 5, R#: 2]
Smokescreen Arrow [Body: 1, Fog: 8, R#: 2]
Sonic Arrow Arrow [Body: 1, Sonic Beam: 8, R#: 2]
Tear Gas Arrow [Body: 1, EV: 8, Fog: 8, R#: 2] RAP's lower opponent's Dex
6 AP AC Omni-Arrow (x2)
Source: Justice League Sourcebook, pages 122-125
Also... Notice the lack of a Gadgetry Skill? His Weaponry Skill would all him to repair his bow, and perhaps replenish, normal Arrows. But how would he go about replacing the trick ones without the Gadgetry Skill? If the rating of 12 seems to high to use for the Gadgetry Attempt, you might give him:
Skills:
Gadgetry: 7
...based on most of the Arrows having powers of 8. But adjust as desired. (I considered a rating of 6, but figured he's burning enough hero points already. OR, make it 6 or lower, but give him the Advantage: Scholar (Trick Arrow Construction)? Lol. I don't know. Just seems like an oversight to me.
First Appearance: More Fun Comics #73 (November, 1941) |
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