Showing posts with label Green Arrow. Show all posts
Showing posts with label Green Arrow. Show all posts

Onomatopoeia

Onomatopoeia
________________________________
Dex:   8   Str:   4   Body:    6
Int:   7   Will:  5   Mind:    5
Infl:  5   Aura:  3   Spirit:  6
Initiative: 24  Hero Points:  65

Powers:
Invulnerability: 9
Regeneration: 4

Skills: *linked

Acrobatics: 8*
Charisma (Intimidation): 7
Martial Artist: 6
Thief (Stealth): 7
Weaponry: 11

 Advantages: Iron nerves; Lightning Reflexes


Drawbacks: Serious Physical Restrictions: apparently, can only speak using onomatopoeia; Catastrophic Irrational Attraction to imitating surrounding noises through onomatopoeia.


Alter Ego: unknown

Motivation: Psychopathic
Occupation: Killer
Wealth: 5

Equipment:

Handgun [Body: 4, EV: 5, Ammo: 13, Range: 6, R#: 2]

Knife [Body: 8 EV: 3]


Tranq Rifle [Body: 4, Poison Touch: 7, Ammo: 4, Range: 05, R#: 3] Note: RAP's of Poison touch are subtracted from Dexterity. When the Target's Dex reaches 0, they collapse and are unable to move or act, though they technically remain conscious.




Source: adapted from Writeups.com

foe of: Green Arrow, Black Canary, Connor Hawke



Ed's Notes: Too cool a character to pass up. The biggest change I made from the Writeups entry was the way his Tranq Rifle works. Their interpretation was... weird. I don't know... I think I know what they were going for? But it was definitely NOT "Occam Legal." (Lol - I still can't believe they claim that to be rule of theirs!) So I did what I think they wanted the way I would have. As with most of these things, I'm happy to consider any feedback to improve on anything that I may be missing the mark on, so please feel free to let me know in the comments. 


(Oh, and since "Enhanced Initiative" isn't a thing in DCH, I just dropped that and gave him Lightning Reflexes instead.)


First Appearance: Green Arrow Vol 3 #12 (March, 2002)



Speedy, Year Two

Speedy Year Two
________________________________
Dex:   6   Str:   3   Body:    5
Int:   4   Will:  4   Mind:    4
Infl:  4   Aura:  4   Spirit:  4
Initiative: 18  Hero Points:  50

Skills:
Acrobatics: 4
Artist (Musician): 3
Detective: 5
Gadgetry: 3
Martial Artist: 4
Weaponry: 5

Advantages: Connections: Green Arrow (High), Teen Titans (High); Lightning Reflexes

Drawbacks: Secret Identity

Alter Ego: Roy Harper

Motivation: Seeking Justice
Occupation: Musician, Counselor
Wealth: 4

Equipment:

Bow [Str: 7, Body: 4]

Ordinary Arrows (x5) [Body: 1, EV: 3]

Acid Arrow [Body: 1, Acid: 8, R#: 2] Killing Combat

Bola Arrows (x2) [Str: 8, Body: 10, R#: 2]

Boxing Glove Arrow [Body: 1, EV: 8, R#: 2] Bashing Combat

Cryonic Arrow [Body 1, Ice Production: 8, R#:2]

Explosive Arrow [Body: 1, Bomb: 8, R#: 2]

Grappling Hook Arrows (x2) [Str: 8, Body: 1] 4 AP line attached

Handcuff Arrow [Str: 8, Body: 1, R#: 2]

Net Arrows (x2) [Str: 8, Body: 8, R#: 2]

Smokescreen Arrow [Body: 1, Fog: 8, R#: 2]

Sonic Arrow Arrow [Body: 1, Sonic Beam: 8, R#: 2]

6 AP AC Omni-Arrow (x2)


Source: New Titans Sourcebook, page 53

also see: Year One, 3rd Edition



Ed's Notes: A little older, a little wiser.

Speedy, Year One

Speedy Year One
________________________________
Dex:   5   Str:   3   Body:    4
Int:   4   Will:  3   Mind:    4
Infl:  4   Aura:  4   Spirit:  4
Initiative: 17  Hero Points:  40

Skills:
Acrobatics: 3
Detective: 5
Gadgetry: 3
Martial Artist: 4
Weaponry: 5

Advantages: Connections: Green Arrow (High), Teen Titans (High); Lightning Reflexes

Drawbacks: Age (young), Secret Identity

Alter Ego: Roy Harper

Motivation: Seeking Justice
Occupation: Student
Wealth: 9

Equipment:

Bow [Str: 7, Body: 4]

Ordinary Arrows (x5) [Body: 1, EV: 3]

Acid Arrow [Body: 1, Acid: 8, R#: 2] Killing Combat

Bola Arrows (x2) [Str: 8, Body: 10, R#: 2]

Boxing Glove Arrow [Body: 1, EV: 8, R#: 2] Bashing Combat

Cryonic Arrow [Body 1, Ice Production: 8, R#:2]

Explosive Arrow [Body: 1, Bomb: 8, R#: 2]

Grappling Hook Arrows (x2) [Str: 8, Body: 1] 4 AP line attached

Handcuff Arrow [Str: 8, Body: 1, R#: 2]

Net Arrows (x2) [Str: 8, Body: 8, R#: 2]

Smokescreen Arrow [Body: 1, Fog: 8, R#: 2]

Sonic Arrow Arrow [Body: 1, Sonic Beam: 8, R#: 2]

6 AP AC Omni-Arrow (x2)


Source: New Titans Sourcebook, page 47

also see: Year Two, 3rd Edition



Ed's Notes: Year One version, from the original Teen Titans. Still has the cool arrows.

Speedy (Arsenal)

Speedy (Arsenal)
________________________________
Dex:   6   Str:   4   Body:    5
Int:   5   Will:  5   Mind:    4
Infl:  5   Aura:  4   Spirit:  5
Initiative: 20  Hero Points:  60

Skills:
Acrobatics: 5
Artist (Musician): 3
Detective: 5
Gadgetry: 5
Martial Artist: 6
Weaponry: 9

Advantages: Connections: Green Arrow (High), New Titans (High), U.S. Intelligence Community (High); Lightning Reflexes; Scholar (arrow construction)

Drawbacks: Public Identity

Alter Ego: Roy Harper, Arsenal

Motivation: Seeking Justice
Occupation: Narcotics agent
Wealth: 5

Equipment:

Bow [Str: 7, Body: 4]

Ordinary Arrows (x5) [Body: 1, EV: 3]

Acid Arrow [Body: 1, Acid: 9, R#: 2] Killing Combat

Bola Arrow [Str: 8, Body: 10, R#: 2]

Boxing Glove Arrow [Body: 1, EV: 6, R#: 2] Bashing Combat

Cryonic Arrow [Body 1, Ice Production: 8, R#:2]

Explosive Arrow [Body: 1, Bomb: 8, R#: 2]

Grappling Hook Arrows (x3) [Str: 8, Body: 1] 4 AP line attached

Handcuff Arrow [Str: 8, Body: 1, R#: 2]

Net Arrows (x2) [Str: 8, Body: 8, R#: 2]

Smokescreen Arrow [Body: 1, Fog: 8, R#: 2]

Sonic Arrow Arrow [Body: 1, Sonic Beam: 8, R#: 2]

6 AP AC Omni-Arrow (x2)



Source: Who's Who, 3rd Edition; 2nd Edition Background/Rosterbook, Pages 51-52; New Titans Sourcebook, page 32

also see: Year One, Year Two



Ed's Notes: Second Edition sources give him 50 Hero Points and omit his Connection: Green Arrow (High). In addition the Background Rosterbook omits the Acid, Boxing Glove, Cryonic, Sonic and Smokescreen Arrows, but includes:


Stun Arrow [Str: 8, Body: 1]

Parachute Arrow [Str: 4, Body: 1, Gliding: 2]

..which the Titans sourcebook omits.  Titans soucebook also list the Acid Arrow as Acid: 8 and the Boxing Glove Arrow as EV: 8. The Background Rosterbook lists the Bola, Handcuff  and Net Arrows as having a Str/Body of 7/7 and the Grappling hook arrow as having a Str of 7.  Quantities vary by source as well.

Question

Question
________________________________
Dex:   7   Str:   4   Body:    5
Int:   7   Will:  9   Mind:    9
Infl:  7   Aura:  6   Spirit:  7
Initiative: 23  Hero Points:  50

Skills:
Acrobatics: 4
Detective: 7
Martial Artist: 8
Thief: 7
Vehicles: 5
Weaponry: 5

Advantages: Area Knowledge (Hub City); Connections: Batman (Low), Green Arrow (Low), Hub City Media (Low), Lady Shiva (Low); Iron Nerves; Sharp Eye

Drawbacks: Secret Identity

Alter Ego: Vic Sage (Charles Victor Szasz)
Motivation: Seeking Justice
Occupation: Journalist
Wealth: 6

Equipment:
MASK [Cling: 8, Body: 1] Limitation: Cling only holds the mask to his face, once it has been exposed to the gas from his belt-buckle.

BELT BUCKLE GAS DISPENSER [Fog: 8, Illusion: 12, Body: 5] Limitation: Illusion only usable to change the color of his hair and clothes.





Source: Who's Who, 3rd Edition; 2nd Edition Background Rosterbook, page 67;  Batman Role Playing Game, page 137
also see: Aristotle Rodor, Isadore O'Toole, Myra Connelly
foe: Mikado



Ed's Notes: Ah, DC's resident crackpot. I love this guy, honestly. Would be fun to play in a detective/noir-type sett
ing.  2nd Edition rates his Mind at 7 and omits his connection to all of those other heroes.  The Batman RPG Leaves off his Acrobatics Skills and Area Knowledge Advantage.

Bucther

Butcher
________________________________
Dex:   7   Str:   4   Body:    6
Int:   7   Will:  9   Mind:    8
Infl:  8   Aura:  6   Spirit:  8
Initiative: 26  Hero Points:  50

Skills: *linked
Acrobatics: 4
Detective: 7*
Martial Artist: 7*
Military Scientist: 7*
Thief: 7*
Vehicles: 7*
Weaponry: 7*

Advantages: Connection: Question(Low), Green Arrow (High), Black Canary (High), Natice American Community (High); Intensive Training; Iron Nerves; Lightning Reflexes; Scholar (Philosophy, Espionage, Lakota Traditions)

Drawbacks: Minor Rage; Mistrust; Public Identity

Alter Ego: John Butcher
Motivation: Seeking Justice
Occupation: Former Army Special Ops
Wealth: 3

Equipment:
Knife [Body: 9, EV: 3]

Escrima Sticks [Body: 6, EV: 3]




Source: Who's Who, 3rd Edition;



Ed's Notes:  A cool character for Natuve represetativon, and possibly as a measuring stick against which to adapt Apache Chief.  I'm gathering he's one of the Red Lanterns now?

Green Arrow

Green Arrow
________________________________
Dex:   8   Str:   4   Body:    5
Int:   7   Will: 10   Mind:    7
Infl:  8   Aura:  6   Spirit:  8
Initiative: 27  Hero Points: 100

Skills: 

Acrobatics: 6
Charisma: 8
Detective: 6
Martial Artist: 9
Thief: 8
Weaponry: 12

Advantages: Area Knowledge (Star City,Seattle); Connections: Black Canary (High), Justice League of America (Low), Star City (High), Green Lantern (Hal Jordan) (High); Lightning Reflexes; Sharp Eye

DrawbacksSecret Identity


Alter Ego: Oliver Queen
Motivation: Seeking Justice
Occupation: Florist/Delivery Man
Wealth: 4

Equipment:

Bow [Str: 8, Body: 4]
Arrows (x20) [Body 1, EV: 3]



Source: 3rd Edition Rule Book, page 162

Also see: 2nd Edition, Butcher
affiliation(s): Justice League of America



Ed's Notes: I would change his JLA Connection to (High). The 2nd Edition character is only a little but different, with the Justice League Sourcebook reference different times in his career (when he had Weaponry of 13, and Wealth as high as 12,) and the Background Roster Book dropping all of his Connections expect to Black Canary. But the MAIN difference is the inclusion of all of his trick arrows. Which I would also include in game play:

Equipment:
Acetylene Arrow [Body: 1, Heat Vision: 8, R#: 2]

Acid Arrow [Body: 1, Acid: 8, R#: 2]

Bola Arrow [Str: 8, Body: 10, R#: 2]

Boxing Glove Arrow [Body: 1, EV: 8, R#: 2] Bashing Combat

Cryonic Arrow [Body 1, Ice Production: 8, R#:2]

Drill Arrow [Body: 1, EV: 9, R#: 2] Killing Combat

Explosive Arrow [Body: 1, Bomb: 8, R#: 2]

Extinguisher Arrow [Body: 1, Flame Control: 8, R#: 2]

Flash Arrow [Body: 1, Flash: 8, R#: 2]

Glue Arrow [Body: 1, Glue: 8, R#: 2]

Grappling Hook Arrow [Str: 8, Body: 1, R#: 2] 5 AP line attached

Handcuff Arrow [Str: 8, Body: 1, R#: 2]

Jet Arrow [Str: 5, Body: 1, Flight: 5, R#: 2]

Magnetic Arrow [Body: 1, Magnetic Control: 8, R#: 2]

Net Arrow [Str: 8, Body: 8, R#: 2]

Parachute Arrow [Str: 5, Body: 1, Gliding: 5, R#: 2]

Smokescreen Arrow [Body: 1, Fog: 8, R#: 2]

Sonic Arrow Arrow [Body: 1, Sonic Beam: 8, R#: 2]

Tear Gas Arrow [Body: 1, EV: 8, Fog: 8, R#: 2] RAP's lower opponent's Dex

6 AP AC Omni-Arrow (x2)

Source: Justice League Sourcebook, pages 122-125



Also... Notice the lack of a Gadgetry Skill?  His Weaponry Skill would all him to repair his bow, and perhaps replenish, normal Arrows.  But how would he go about replacing the trick ones without the Gadgetry Skill?  If the rating of 12 seems to high to use for the Gadgetry Attempt, you might give him:

Skills: 
Gadgetry: 7

...based on most of the Arrows having powers of 8. But adjust as desired. (I considered a rating of 6, but figured he's burning enough hero points already. OR, make it 6 or lower, but give him the Advantage: Scholar (Trick Arrow Construction)? Lol. I don't know. Just seems like an oversight to me.


First Appearance: More Fun Comics #73 (November, 1941)
Green Arrow Green Arrow Green Arrow Green Arrow Green Arrow Green Arrow Green Arrow Green Arrow Green Arrow Green Arrow Green Arrow Green Arrow Green Arrow