Captain Boomerang
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Dex: 8 Str: 3 Body: 4
Int: 4 Will: 4 Mind: 4
Infl: 6 Aura: 3 Spirit: 3
Initiative: 18 Hero Points: 50
Int: 4 Will: 4 Mind: 4
Infl: 6 Aura: 3 Spirit: 3
Initiative: 18 Hero Points: 50
Skills:
Gadgetry: 4
Weaponry (Exotic): 11
Advantages: Connections: Flash's Rogues Gallery (Low), Suicide Squad (Low), Underworld (Low); Scholar (boomerang construction)
Drawbacks: Unluck
Alter Ego: George "Digger" Harkness
Motivation: Mercenary
Occupation: Criminal
Wealth: 4
Equipment:
Standard Boomerangs (x5) [EV: 3, Body: 5, Gliding: 3]
Bafflerangs (x2) [Body: 5, Flash: 7, Gliding: 3, R#: 2]
Exploding Boomerang [Body: 5, Bomb: 8, EV: 3, Gliding: 3, R#: 2]
Razorang [EV: 6, Body: 5, Gliding: 3] Limitation: Automatically constitutes Killing Combat.
Smokarangs (x3) [Body: 5, Fog: 12, Gliding: 3, R#: 2]
Bafflerangs (x2) [Body: 5, Flash: 7, Gliding: 3, R#: 2]
Sonic Boomerangs (x2) [Body: 5, Sonic Beam: 7, Gliding: 3, R#: 2]
7 AP AC Omni-Boomerangs (x2)
Note: In all cases AP's of Gliding are added to user's Str to determine range, and unless other wise desired (or impossible) the boomerangs will return to the thrower in the next phase.
Source: Who's Who, 3rd Edition; 2nd Edition Background/Rosterbook, page 54
Foe of: Flash
Affiliation(s): Injustice Gang, Suicide Squad
Ed's Notes: Flash villains generally do NOT qualify as "bad-ass normals," and he IS a little bit too reliant on the trick boomerangs, but he's still a guy with no powers, and even without his flashy weapons, he'll hold his own better than MOST other Flash villains will. I mean... Not against a guy who can move the speed of LIGHT, but... OK, he can beat up Captain Cold or Mirror Master is what I'm saying. Lol.
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