Dr. Diehard

Dr. Diehard
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Dex:   7   Str:   4   Body:    4
Int:   7   Will:  9   Mind:    7
Infl:  6   Aura:  6   Spirit:  5
Initiative: 20  Hero Points:  60

Skills:
Gadgetry: 9
Scientist: 9
Weaponry: 11

Advantages: Connections: The Extremists (High); Genius; Scholar (nuclear weapons, magnetism)

Alter Ego: Unkown
Motivation: Power Lust
Occupation: Villain
Wealth: 4

Equipment:
COSTUME [Body: 8, Energy Blast: 12, Magnetic Control: 12 (35), Force Field: 8] Limitations: Magnetic Control of 35 can only be used to achieve global effects (such as taking control of the world's nuclear missiles.) In combat the Power is limited to 12 AP's. Miscellaneous: Wearer must spend one Automatic Action every phase to concentrate on maintaining control of any objects held with Magnetic Control.




Source: Who's Who 3rd Edition; Justice League Sourcebook, pages 102-103
Foe of: Justice League



Ed's Notes: The original version of the costume had a DD on the chest. Looked WAY too much like Daredevil. This one? Looks WAY too much like Magneto. Lol. (OH... AND he has the same power! Wow.)

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