Dex: 7 Str: 3 Body: 6
Int: 10 Will: 6 Mind: 5
Infl: 4 Aura: 3 Spirit: 4
Initiative: 46 Hero Points: 70
Air Control: 14
Dimension Travel: 8
Limitations: Suffers a -2 CS OV Penalty for all actions taken while invisible, due to the concentration required to maintain that state.
Advantages: Connection: Flash's Rogues Gallery (High); Genius; Sharpe Eye
Drawbacks: Serious Irrational Attraction to harassing the Flash; Public Identity;
Alter Ego: Eobard Thane, Professor Adrian Zoom
Occupation: Professional Criminal
REVERSE-FLASH COSTUME [Body: 3, Hypnotism: 9, Mind Blast: 7, Telepathy: 9, R#: 2] Bonus: Devices within the Costume actually endow his brain with Mental Powers. Even if it is taken away, the Power will persist for 10 AP's of time.
COSTUME STORAGE RING [Bod: 1, Shrinking: 10, R#: 2] Limitation: Shrinking only works on Flash's costume
ELECTRO-ROCKETS [Body: 4, Ammo: 8, R#: 3] Bonus: Adds 1 AP to the user Speed for 1 phase.
Matter-Distributor [Body: 1, Chameleon: 7, Matter Manipulation: 13, Telekinesis: 6, R#: 3]
Miniaturizing Gun [Body: 4, Shrinking: 7, R#: 2] Bonuses: Shrinking is usable on others and has area effect; Limitations: Each AP of Shrinking reduces targets STr, weight and movement by 1 AP each.
Flash-Trap [Body: 2, Paralysis: 7] Limitations: Paralysis only works on targets placed inside the trap. (Target must be shrunk down first.) Note: Paralysis functions like Mystic Freeze, only used Body/Body as the OV/RV
HOLOGRAPHIC MIRROR GENERATOR [Body: 1, Illusion: 7, R#: 2]
HEAVY MATTER BOOTS [Body: 13, Gravity Increase: 7, R#: 2] Bonus: EV increases by +1 AP every phase. Boots continue to attack wearer until removed or destroyed.
TIME-TRIPPER [Str: 4, Body: 8, Security System: 10, Time Travel: 58, R#: 2]
Source: Who's Who 3rd Edition
foe of: Flash
Ed's Notes: Of all the "duplicate" or morally-symmetrically-opposite Hero/Villains pair-ups, other than Green Lantern & Sinestro with a Yellow Ring, this might be the one where the villain is most superior. (Think about it: Superman always beats Bizarro, Batman beats the KGBeast and Ra's al Ghul, Captain Atom beats Major Force and Captain Marvel is identical to Black Adam.) But this guy is the Flash plus Invisibility plus Mental Powers plus Gadgets. Truly a terrifying foe.
|First Appearance: The Flash #139 (September, 1963)|
This guy is probably one of the most dangerous non-cosmic villains in the DC Universe. If you're going to use him in a campaign, you've got to really up your game. This guy deserves a GM who would punch his own grandmother.ReplyDelete
And if things DO start going bad for him, he can Disperse and sub Superspeed for Dex and good luck stopping anyone with an OV/RV of 37/18! He gone!
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