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Int: 4 Will: 11 Mind: 4
Infl: 2 Aura: 2 Spirit: 4
Initiative: 12 Hero Points: 35
Powers:
Mind Blank: 8
Skills:
Gadgetry: 6
Scientist: 6
Vehicles: 6
Weaponry: 6
Advantages: Scholar (earth heroes)
Motivation: Power Lust
Occupation: Alien Conquerors
Wealth: 10
Equipment (Battle Forms):
STONE MAN [Dex: 6, Str: 18, Body: 5, Growth: 15, Transmutation: 6, Control: 9] Limitations: Growth is Always On and already figured into his Str; Transmutation may only be used to turn living creatures into stone: resolve as Physical Attack and if RAP's equal or exceed the target's Body, the target is turned to stone and unable to move for a time equal to the RAP's earned; Control Power can only be used on creatures he has turned to stone; If knocked unconscious, all victims turned to stone return to normal.
MERCURY BLOB [Dex: 6, Str: 0, Body: 10, Transmutation: 10, Water Freedom: 8, Control: 9] Limitations: Transmutation may only be used to turn living creatures into mercury blobs: resolve as Physical Attack and if RAP's equal or exceed the target's Body, the target is turned into a mercury blob and unable to move for a time equal to the RAP's earned; Victims remain conscious, but are unable to use Physical Powers or make Physical Attacks; Each round, victim must make an Action Check using Dex/Dex vs. RAP's earned. If this check fails, then part of their body has broken off and they will become unconscious until the Transmutation wears off; Control Power can only be used on creatures he has turned to mercury; If knocked unconscious, all victims turned to mercury blobs return to normal.
GLASS MAN [Dex: 8, Str: 8, Body: 10, Transmutation: 8, Control: 9] Limitations:
Transmutation may only be used to turn living creatures into glass: resolve as Physical Attack and if RAP's equal or exceed the target's Body, the target is turned to glass and unable to move for a time equal to the RAP's earned; Control Power can only be used on creatures he has turned to glass; If knocked unconscious, all victims turned to glass return to normal.
FIRE MAN [Dex: 7, Str: 8, Body: 11, Flame Being: 13, Transmutation: 8, Control: 8] Limitations: Transmutation may only be used to turn living creatures into beings composed of pure flame: resolve as Physical Attack and if RAP's equal or exceed the target's Body, the target is turned to flame and unable to move for a time equal to the RAP's earned; Control Power can only be used on creatures he has turned to flame; If knocked unconscious, all victims turned to flame return to normal.
WOOD MAN [Dex: 6, Str: 6, Body: 11, Transmutation: 15, Control: 9] Limitations:
Transmutation may only be used to turn living creatures into "wood beings:" resolve as Physical Attack and if RAP's equal or exceed the target's Body, the target is turned to wood and unable to move for a time equal to the RAP's earned; Victims remain conscious, but are unable to use Physical Powers or make Physical Attacks; Control Power can only be used on creatures he has turned to wood; If knocked unconscious, all victims turned to wood return to normal.
DIAMOND MAN [Dex: 5, Str: 15, Body: 16, Density Increase: 15, Transmutation: 8, Control: 9] Limitations: Density Increase is Always On; Transmutation may only be used to turn living creatures into "diamond beings:" resolve as Physical Attack and if RAP's equal or exceed the target's Body, the target is turned to diamond and unable to move for a time equal to the RAP's earned; Control Power can only be used on creatures he has turned to diamond; If knocked unconscious, all victims turned to diamond return to normal.
Source: Justice League Sourcebook, pages 72-73
Ed's Notes: A good old-fashioned alien-gladiator, run-the-gauntlet type cosmic caper. The picture above is not a "typical" Appellaxian, but rather the "Wood King." The seven forms mentioned above are pictured below. Basically one champion will inhabit a Battle Form for the Contest. They keep their Mental and Mystical Attributes, but take on the Physical Attributes and Powers of the Battle Form. Once knocked unconscious, their consciousness returns to their original bodies. (No physical damage will carry over, but Mental and Mystical damage would.)
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