Showing posts with label giant. Show all posts
Showing posts with label giant. Show all posts

Ogyptu Giant

Typical Ogyptu Giant
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Dex:   0   Str:  15   Body:   15
Int:   4   Will:  2   Mind:    5
Infl:  5   Aura:  3   Spirit:  4
Initiative:  0  Hero Points:   0

Powers:
Growth: 10
Suspension: 30

Limitations: Suspension is Always On, causing the Giants to have no Initiative.

Alter Egounknown
Motivation: unknown
Occupation: unknown
Wealth: n/a



Source: Atlas of the DC Universe, page 133



Ed's Notes: OK, these guys are interesting. The occupants of Ogyptu, a planet in the Vega System, are giants that seem to exist on a different temporal plane than we do. Their perception of time passes so slowly that to us they appear to never move. And to them, even humans moving at normal speed occur as speeding blurs, barely perceived by them. And given all of this, no one have even figured out a way to communicate with them.

Oh... and Growth should probably also be "Always On."

Giant Ape

Giant Ape
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Dex:   7    Str:  12  Body:   14
Int:   2    Will:  2  Mind:    2
Infl:  1    Aura:  1  Spirit:  4
Initiative: 27                  

Alter Ego: None
Motivation: Unknown
Occupation: Giant Ape
Wealth: n/a



Source: World at War Sourcebook, page 117




Ed's Notes: This is DC's answer to King Kong: A Giant Ape on "Dinosaur Island." There was a white-ape version of this guy who could speak and plan and relate to humans. I'm assuming this is NOT him, based on the stats and lack of Hero Points. This guy? Literally JUST a "Giant Ape."

And... Seems like he should have the Growth Power, no? Just sayin'.


Appellaxians

Typical Appellaxian
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Dex:   6   Str:   7   Body:    7
Int:   4   Will: 11   Mind:    4
Infl:  2   Aura:  2   Spirit:  4
Initiative: 12  Hero Points:  35

Powers:
Mind Blank: 8

Skills: 
Gadgetry: 6
Scientist: 6
Vehicles: 6
Weaponry: 6

Advantages: Scholar (earth heroes)

Motivation: Power Lust
Occupation: Alien Conquerors
Wealth: 10

Equipment (Battle Forms):
STONE MAN [Dex: 6, Str: 18, Body: 5, Growth: 15, Transmutation: 6, Control: 9] Limitations: Growth is Always On and already figured into his Str; Transmutation may only be used to turn living creatures into stone: resolve as Physical Attack and if RAP's equal or exceed the target's Body, the target is turned to stone and unable to move for a time equal to the RAP's earned; Control Power can only be used on creatures he has turned to stone; If knocked unconscious, all victims turned to stone return to normal.

MERCURY BLOB [Dex: 6, Str: 0, Body: 10, Transmutation: 10, Water Freedom: 8, Control: 9] Limitations: Transmutation may only be used to turn living creatures into mercury blobs: resolve as Physical Attack and if RAP's equal or exceed the target's Body, the target is turned into a mercury blob and unable to move for a time equal to the RAP's earned; Victims remain conscious, but are unable to use Physical Powers or make Physical Attacks; Each round, victim must make an Action Check using Dex/Dex vs. RAP's earned. If this check fails, then part of their body has broken off and they will become unconscious until the Transmutation wears off; Control Power can only be used on creatures he has turned to mercury; If knocked unconscious, all victims turned to mercury blobs return to normal.

GLASS MAN [Dex: 8, Str: 8, Body: 10, Transmutation: 8, Control: 9] Limitations: 
Transmutation may only be used to turn living creatures into glass: resolve as Physical Attack and if RAP's equal or exceed the target's Body, the target is turned to glass and unable to move for a time equal to the RAP's earned; Control Power can only be used on creatures he has turned to glass; If knocked unconscious, all victims turned to glass return to normal.

GIANT BIRD [Dex: 9, Str: 11, Body: 13, Claws: 8, Control: 8, Flight: 8, Transmutation: 12] Limitations: Transmutation may only be used to turn living creatures into birds: resolve as Physical Attack and if RAP's equal or exceed the target's Body, the target is turned into a bird for a time equal to the RAP's earned; The transformation takes two phases; Once complete, target gains Flight Power at 6 AP's and Mental and Mystical Attributes are reduced to 0 AP's; Transformed targets can take no action others than flying around and screeching; Control Power can only be used on creatures he has turned to birds; If knocked unconscious, all victims turned to birds return to normal. Note: Giant Bird and all of it's transformed targets are yellow, and thus immune to Green Lantern's Ring.

FIRE MAN [Dex: 7, Str: 8, Body: 11, Flame Being: 13, Transmutation: 8, Control: 8] Limitations: Transmutation may only be used to turn living creatures into beings composed of pure flame: resolve as Physical Attack and if RAP's equal or exceed the target's Body, the target is turned to flame and unable to move for a time equal to the RAP's earned; Control Power can only be used on creatures he has turned to flame; If knocked unconscious, all victims turned to flame return to normal.

WOOD MAN [Dex: 6, Str: 6, Body: 11, Transmutation: 15, Control: 9] Limitations: 
Transmutation may only be used to turn living creatures into "wood beings:" resolve as Physical Attack and if RAP's equal or exceed the target's Body, the target is turned to wood and unable to move for a time equal to the RAP's earned; Victims remain conscious, but are unable to use Physical Powers or make Physical Attacks; Control Power can only be used on creatures he has turned to wood; If knocked unconscious, all victims turned to wood return  to normal.

DIAMOND MAN [Dex: 5, Str: 15, Body: 16, Density Increase: 15, Transmutation: 8, Control: 9] Limitations: Density Increase is Always On; Transmutation may only be used to turn living creatures into "diamond beings:" resolve as Physical Attack and if RAP's equal or exceed the target's Body, the target is turned to diamond and unable to move for a time equal to the RAP's earned; Control Power can only be used on creatures he has turned to diamond; If knocked unconscious, all victims turned to diamond return  to normal.



Source: Justice League Sourcebook, pages 72-73




Ed's Notes: A good old-fashioned alien-gladiator, run-the-gauntlet type cosmic caper. The picture above is not a "typical" Appellaxian, but rather the "Wood King." The seven forms mentioned above are pictured below.  Basically one champion will inhabit a Battle Form for the Contest. They keep their Mental and Mystical Attributes, but take on the Physical Attributes and Powers of the Battle Form. Once knocked unconscious, their consciousness returns to their original bodies.  (No physical damage will carry over, but Mental and Mystical damage would.)