Doctor Tzin-Tzin
________________________________
Int: 9 Will: 8 Mind: 7
Infl: 7 Aura: 7 Spirit: 6
Initiative: 20 Hero Points: 75
Powers:
Control: 6
Hypnotism: 14
Skills:
Charisma: 8
Weaponry: 5
Advantages: Connections: League of Assassins (High), Terrorist (High); Leadership
Alter Ego: Unknown
Motivation: Power Lust
Occupation: Criminal
Wealth: 8
Source: Batman Role Playing Game, page 145
Foe of: Batman
Ed's Notes: Might be an interesting 2nd-hand guy to bring in on a Ra's al Ghul-style caper. Someone who the PC's don't know, and won't know what to expect from. But as a big-bad... Yeah, if his Control Power was enough to take over ANY decently powered heroes, then MAYBE. But at least his hypnotism, normally a really weak power due to how it works mechanically in-game, is sufficiently high enough to be useful. And he can control civilians easily enough to be at least a really annoying distraction , if not a threat.
I feel like he should also have a low-level Occultist Skill (around 4, maybe?) and he's been know to use swords and other blades at times (daggers, scimitar, etc...) so maybe those as well. (Just grab a few out of the Rulebook.)
No comments:
Post a Comment