Sandy the Golden Boy

Sandy the Golden Boy
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Dex:   6    Str:   3  Body:    4
Int:   4    Will:  4  Mind:    5
Infl:  4    Aura:  3  Spirit:  5
Initiative: 18  Hero Points:  35

Skills: *linked
Acrobatics: 6*
Detective: 4*
Martial Artist: 6*
Thief: 6*

Advantages: Intensive Training; Lightning Reflexes

Alter Ego: Sandy Hawkins
Motivation: Thrill of Adventure
Occupation: Student
Wealth: 3

Equipment:
Wirepoon [Str: 7, Body: 5, EV: 5, R#: 2] Bonus: Connected to a 5 AP long swing-line.




Source: World at War Sourcebook, page 65




Ed's Notes: Sandman's sidekick. What was deal with so many of DC's Superhero's deciding that taking an underage minor into your vigilante war against crime was a good idea? (Spoiler: It isn't. Just ask Jason Todd.) And why do they all give me this pedo- vibe? 

And since he IS the Sandman's Sidekick, shouldn't he have:

Advantage: Connection: Sandman ...?

1 comment:

  1. Reasons for a sidekick
    a.) The main hero has someone to talk to. and in doing so give exposition to the reader
    b.) Your never going to be cool as Batman/Sandman...but you (the kid reader) could be orphaned nd adopted by caring, rich, cool, playboy
    c.)Sidekicks have to be lame-ish....they can't pull focus from the main lead, and NEED to be in danger so the hero doesn't have to shoehorn in a new hostage each week

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