Bowman
________________________________
Int: 7 Will: 10 Mind: 7
Infl: 8 Aura: 6 Spirit: 8
Initiative: 27 Hero Points: 85
Skills:
Acrobatics: 6
Charisma: 8
Detective: 6
Martial Artist: 9
Thief: 8
Weaponry (Missile): 13
Advantages: Lightning Reflexes; Sharp Eye
Alter Ego: Unknown
Motivation: Responsibility of Power
Occupation: Hero
Wealth: 0
Equipment:
Bow [Str: 8, Body: 5]
Arrows (x20) [Body 1, EV: 3]
Acetylene Arrow [Body: 1, Heat Vision: 8, R#: 2]
Acid Arrow [Body: 1, Acid: 8, R#: 2]
Bola Arrow [Str: 8, Body: 10, R#: 2]
Boxing Glove Arrow [Body: 1, EV: 8, R#: 2] Bashing Combat
Cryonic Arrow [Body 1, Ice Production: 8, R#:2]
Drill Arrow [Body: 1, EV: 9, R#: 2] Killing Combat
Explosive Arrow [Body: 1, Bomb: 8, R#: 2]
Extinguisher Arrow [Body: 1, Flame Control: 8, R#: 2]
Flash Arrow [Body: 1, Flash: 8, R#: 2]
Glue Arrow [Body: 1, Glue: 8, R#: 2]
Grappling Hook Arrow [Str: 8, Body: 1, R#: 2] 5 AP line attached
Handcuff Arrow [Str: 8, Body: 1, R#: 2]
Jet Arrow [Str: 5, Body: 1, Flight: 5, R#: 2]
Magnetic Arrow [Body: 1, Magnetic Control: 8, R#: 2]
Net Arrow [Str: 8, Body: 8, R#: 2]
Parachute Arrow [Str: 5, Body: 1, Gliding: 5, R#: 2]
Smokescreen Arrow [Body: 1, Fog: 8, R#: 2]
Sonic Arrow Arrow [Body: 1, Sonic Beam: 8, R#: 2]
Tear Gas Arrow [Body: 1, EV: 8, Fog: 8, R#: 2] RAP's lower opponent's Dex
6 AP AC Omni-Arrow (x2)
Source: Justice League Sourcebook, pages 94, 122-125
foe of: Justice League
affiliation(s): Champions of Angor
Ed's Notes: The Champions of Angor are an interesting team of well-intentioned extremists that could make for a very interesting, philosophical campaign. The Bowman has IDENTICAL Attributes, Skills and Equipment to Green Arrow; at least the 2nd Edition Green Arrow. If you're playing 3rd Edition, it might make sense to lower him Weaponry to 12, as was done for Green Arrow.
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