Air Wave I
________________________________Dex: 6 Str: 4 Body: 5
Int: 7 Will: 7 Mind: 6
Infl: 5 Aura: 5 Spirit: 6
Initiative: 20 Hero Points: 35
Skills:
Detective: 7
Gadgetry: 8
Martial Artist: 6
Scientist: 5
Advantages: Area Knowledge (New York City); Connection: New York City Police Department (Low); Genius; Scholar (Law)
Drawbacks: Secret Identity
Alter Ego: Lawrence Jordan
Motivation: Upholding the Good
Occupation: District Attorney
Wealth: 6
Equipment:
HELMET [Body: 5] Note: The helmet has no Powers of its own, but the Belt is useless without it.
RADIO BELT [Body: 5, Magnetic Control: 6, Running: 30, Super Hearing: 8, Telepathy: 30, R#: 2] Limitations: Super Hearing can only be used to eavesdrop on phone conversations when he access to appropriate phone lines; Running may only be used to move along phone lines; Telepathy represents ability to place a telephone call from any location. To receive such a communication, the listener must have access to a telephone receiver.
SPECIAL BOOTS [Body: 4, Cling: 4, Running: 5]
Source: World at War Sourcebook, page 44
Ed's Notes: OK... All jokes aside... (Like the fact that most of this guys "powers" are made obsolete but the invention of the CELL PHONE, LMFAO!) Sorry... I can't... Lol... About the only thing not hilarious about this guy is that he can RUN about 32x as fast as the second Flash, although... he has to CLIMB A TELEPHONE POLE first to do so!
But hey... A walking (running at many times the speed of light, actually) wire-tapper, who's a fair hand-to-hand fighter, a crack detective AND the District Attorney, could make for a very useful PC or NPC in a Golden Age campaign anytime the team has to split up, acting as their communications hub. And, seriously now, don't laugh. Don't underestimate how many plots could have been solved in 5 seconds if people could just COMMUNICATE with each other. Granted the GM may need to engineer a few plot contrivances, but I can think of a few times where he could certainly be missed - especially in a day and age when everybody wasn't walking around with better communications tech in their pockets.
First Appearance: Detective Comics #60 (February, 1942) |
DC Technical Manual 1993: RADIO BELT [Body: 5, Magnetic Control: 6, Radio Communication: 20, Running: 29, Super Hearing: 8, R#: 2] Limitations: Super Hearing can only be used to eavesdrop on phone conversations when he access to appropriate phone lines; Running may only be used to move along phone lines; Radio Communication can be used to place a telephone call from any location. To receive such a communication, the listener must have access to a telephone receiver.
ReplyDeleteLimitation: Running can only be used to move along phone lines. The belt's Powers are useless without the helmet.
ReplyDelete