Int: 8 Will: 8 Mind: 6
Infl: 7 Aura: 6 Spirit: 6
Initiative: 20 Hero Points: 40
Artist (Actor): 9
Advantages: Connections: Underworld (High); Luck; Scholar (disguise)
Alter Ego: Steven Sharpe III
Derringer [Body: 4, EV: 5/10, Fog: 12/10, Ammo: 5, R#: 2] Limitations: The Derringer can fire normal bullets (EV: 5), Smoke Bullets (Fog: 12) or Ammonia Gas Capsules (EV: 10 affecting everyone in an area blanketed by Fog: 10)
Throwing Knives [Body: 5, EV: 4] Note: Keeps these concealed within his coat.
Source: World at War Sourcebook, page 78
foe of: Green Lantern
affiliation(s): Injustice Society of the World
Ed's Notes: A golden age Green Lantern villain who started down the path of villainy when a girl done him wrong. He's a master of disguise, a mater strategist and, of course, one hell of a gambler! Although... That's not how a Derringer works!