Chester Williams
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Int: 3 Will: 3 Mind: 2
Infl: 3 Aura: 3 Spirit: 3
Initiative: 8 Hero Points: 10
Skills:
Charisma (Persuasion): 5
Advantages: Connection: Swamp Thing (High); Gift of Gab; Luck; Scholar (1960's culture, hallucinogenic drugs)
Drawbacks: Serious Irrational Attraction to 1960's pop culture; Catastrophic Irrational Attraction to mind-altering chemicals; Minor Physical Restriction (far sighted)
Alter Ego: None
Motivation: Upholding the Good
Occupation: Environmental Activist
Wealth: 2
Source: Atlas of the DC Universe, page 35; Swamp Thing Sourcebook, page 21
Ed's Notes: Swamp Thing's resident hippie tree-hugger. ;) The ST sourcebook has a much simpler entry, which leaves out a lot. It also incorrectly lists his Initiative at 7. For completeness sake, here is the ST Source book entry, with the corrected Initiate, though I would probably mostly just use the entry above,maybe just adding in the Connection to Environmentalist Groups and Agencies:
Chester Williams
________________________________Int: 2 Will: 3 Mind: 2
Infl: 2 Aura: 3 Spirit: 2
Initiative: 6 Hero Points: 5
Advantages: Connection: Environmentalist Groups and Agencies (Low), Swamp Thing (High); Scholar (1960's culture, narcotics)
Alter Ego: None
Motivation: Upholding the Good
Occupation: Environmentalist
Wealth: 3
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