Chester Williams

Chester Williams
________________________________
Dex:   2    Str:   2  Body:    2
Int:   3    Will:  3  Mind:    2
Infl:  3    Aura:  3  Spirit:  3
Initiative:  8  Hero Points:  10

Skills: 
Charisma (Persuasion): 5

Advantages: Connection: Swamp Thing (High); Gift of Gab; Luck; Scholar (1960's culture, hallucinogenic drugs)

Drawbacks: Serious Irrational Attraction to 1960's pop culture; Catastrophic Irrational Attraction to mind-altering chemicals; Minor Physical Restriction (far sighted)

Alter Ego: None

Motivation: Upholding the Good
Occupation: Environmental Activist
Wealth: 2



Source:  Atlas of the DC Universe, page 35; 
Swamp Thing Sourcebook, page 21




Ed's Notes: Swamp Thing's resident hippie tree-hugger. ;)  The ST sourcebook has a much simpler entry, which leaves out a lot. It also incorrectly lists his Initiative at 7. For completeness sake, here is the ST Source book entry, with the corrected Initiate, though I would probably mostly just use the entry above,maybe just adding in the Connection to Environmentalist Groups and Agencies:



Chester Williams
________________________________
Dex:   2    Str:   2  Body:    2
Int:   2    Will:  3  Mind:    2
Infl:  2    Aura:  3  Spirit:  2
Initiative:  6  Hero Points:   5

Advantages: Connection: Environmentalist Groups and Agencies (Low), Swamp Thing (High); Scholar (1960's culture, narcotics)

Alter Ego: None
Motivation: Upholding the Good
Occupation: Environmentalist

Wealth: 3




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