Azrael II

Azrael II
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Dex:   9   Str:   5   Body:    6
Int:   6   Will: 10   Mind:    4
Infl:  9   Aura:  7   Spirit:  9
Initiative: 28  Hero Points:  50

Skills: 
Acrobatics: 11
Gadgetry: 6
Martial Artist: 11
Military Science: 9
Thief: 9
Weaponry: 11

Advantages: Connections: Batman (High), Robin (High), Order of St. Dumas (Low), Ra's al Ghul (Low) Oracle (High); Intensive Training; Iron Nerves

Drawbacks: Mistrust; Miscellaneous: Skills all drop to 5 AP's when The Program is not activated.

Alter Ego: Jean-Paul Valley
Motivation: Seeking Justice
Occupation: Crimefighter
Wealth: 5

Equipment:
AZRAEL ARMOR [Body: 7, Claws: 6, Flame Immunity: 5, Flame Project: 8, R#: 2]



Source: Oocities Archives



Ed's Notes: One of my favorite characters from the early 90's - especially in the lead up to Knightfall and the aftermath of Knight's End. For now, this write-up is lifted directly from it's source. I will probably go back and modify it at some point, in particular how The Program is activated, and how it gets turned off. Also, should he have Minor Rage when The Program is activated? (I think so?) Does it constitute Psychological Instability? (Maybe? Not sure?)  That sort of thing. I also feel like his attributes should drop some as well, along with his skills, but we'll see. I like the way he represented The Program up to a point, I just don't think he took it far enough. I also think he went a bit overboard with the Connections. So I may come back to this entry at some point. Until then? GM's discretion! Enjoy!


First Appearance: Batman: Sword of Azrael #1 (October, 1992)

2 comments:

  1. BATMANNNNN WITHHHH CLAWWWSSSS

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  2. I would think Alter Ego Uncontrollable would be a better way to represent the change from Jean-Paul to Azrael, at least in the beginning. As he progressed in his monthly comic Jean-Paul became better at alternating between the two. And I think the connections are in line with what the comics showed. Maybe Ras...that connection doesn't seem like it would be one where Jean-Paul would call him on the phone and be like, "hey, bro, I need some help." Depends on the person playing the character, I suppose. I also remember his strength being much higher, maybe a 6 or 7. His gadgetry is also low and he's missing the Genius advantage as the Batman suit he came up with was pretty wild...I'd say it's a toss up on the Genius advantage all said. And the Flame Project on the armor...shouldn't it be No Range? I mean, I don't recall Azrael shooting fireballs off at people like Firestorm or Fire. Anyways, those are some tweaks I'd make to the character write up. It is in line, however, with what Mayfair would have done. They missed many powers and abilities of folks, like Captain Comet, for example, who had a swath of psionic abilities back in Strange Adventures from the 1950s that were later ignored or removed. I'm not sure. Regardless, he had far more powers at his disposal than the write up for him from Mayfair reflects, so this fellas version of Azrael would be on par with other characters.

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