Azrael II

Azrael II
Dex:   9   Str:   5   Body:    6
Int:   6   Will: 10   Mind:    4
Infl:  9   Aura:  7   Spirit:  9
Initiative: 28  Hero Points:  50

Acrobatics: 11
Gadgetry: 6
Martial Artist: 11
Military Science: 9
Thief: 9
Weaponry: 11

Advantages: Connections: Batman (High), Robin (High), Order of St. Dumas (Low), Ra's al Ghul (Low) Oracle (High); Intensive Training; Iron Nerves

Drawbacks: Mistrust; Miscellaneous: Skills all drop to 5 AP's when The Program is not activated.

Alter Ego: Jean-Paul Valley
Motivation: Seeking Justice
Occupation: Crimefighter
Wealth: 5

AZRAEL ARMOR [Body: 7, Claws: 6, Flame Immunity: 5, Flame Project: 8, R#: 2]

Source: Oocities Archives

Ed's Notes: One of my favorite characters from the early 90's - especially in the lead up to Knightfall and the aftermath of Knight's End. For now, this write-up is lifted directly from it's source. I will probably go back and modify it at some point, in particular how The Program is activated, and how it gets turned off. Also, should he have Minor Rage when The Program is activated? (I think so?) Does it constitute Psychological Instability? (Maybe? Not sure?)  That sort of thing. I also feel like his attributes should drop some as well, along with his skills, but we'll see. I like the way he represented The Program up to a point, I just don't think he took it far enough. I also think he went a bit overboard with the Connections. So I may come back to this entry at some point. Until then? GM's discretion! Enjoy!

First Appearance: Batman: Sword of Azrael #1 (October, 1992)

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