Showing posts with label Robin. Show all posts
Showing posts with label Robin. Show all posts

General

General
________________________________
Dex:   2   Str:   1   Body:    2
Int:   5   Will:  5   Mind:    3
Infl:  6   Aura:  3   Spirit:  5
Initiative: 13  Hero Points:  10

Skills:
Charisma (Persuasion): 6
Military Science: 5
Weaponry (Firearms): 4

Advantages: Scholar (Military history, military literature, military equipment, world defense almanac, military-themed toys and games, military tactics)

Drawbacks: Age (Young); Miscellaneous: body mass is 1 AP.

Alter Ego: Ulysses Hadrian Armstrong
Motivation: Power Lust
Occupation: Schoolchild
Wealth: 1

Equipment:

Numerous Costumes [Body: 1] Always dressed in the fashion of a historic soldier or officer.

.45 Pistol [Body: 4, EV: 4, Ammo: 7, Range: 5, R#: 2] Note: Usually carries this, even if it's not appropriate to the period he's dressed for.



Source: Adapted from Writeups.org

foe of: Batman and Robin



Ed's Notes: This is a early version of the character. I was actually looking for the original version of Anarky on Writeups when I found this one. I was never a HUGE fan of the little brat, but I do remember his early appearances, so I figured I bring him over.  I've read that more recently he's grown and taken the mantle of Anarchy... *sigh* DC has done this a LOT lately - taking an established character, retiring them somehow, and then letting another established character take their place - and I'm not a huge fan of the practice. Strikes me as lazy writing. Or maybe I'm just being curmudgeonly. In any case, for now, THIS is the only version of the General I plan to include and if I can find one, I will include the original Anarky as well. Not really a fan of the combined version.


First Appearance: Detective Comics #654 (December, 1992)


Batgirl IV

Batgirl IV
________________________________
Dex:   7   Str:   3   Body:    4
Int:   7   Will:  6   Mind:    6
Infl:  4   Aura:  3   Spirit:  6
Initiative: 22  Hero Points:  40

Skills:
Acrobatics: 8
Artist (Musician): 4
Martial Artist: 6
Medicine (First Aid): 3
Scientist: 4
Thief (Stealth): 6
Vehicles (Land): 6
Weaponry (Melee, Missile): 8

Advantages: Area Knowledge (Bristol Township); Expansive Headquarters; Connections: Red Robin (High), Batman (Low), Nightwing (Low), Oracle (High), Black Canary (Low), Gotham City Police Department (High), Supergirl (Low), Knight & Squire (Low)

  
Drawbacks: Secret Identity

Alter Ego: Stephanie Brown

Motivation: Thrill of Adventure
Occupation: Student
Wealth: 2

Equipment:

BATGIRL COSTUME [Body: 5, Cold Immunity: 1, Extended Hearing: 4, Flame Immunity: 3, Radio Communications: 8, Sealed Systems: 7, Thermal Vision: 9, X-Ray Vision: 5, Ultra Vision: 9] Bonus: Radio Communications are scrambled.

Swingline [Body: 7, Snare: 5] Line is 3 AP's long 


Night-Vision Binoculars [Body: 4, Telescopic Vision: 5, Ultra Vision: 10] Bonus: Can relay information through the COSTUME'S Radio Communications


Collapsible Staff [Body:8, EV: 3] Bonus: Staff makes an eery wail which distracts foes in combat, giving Robin a -1 CS OV Bonus.

Black Batarangs (x15) [EV: 3, Body: 5, Gliding: 3] 

White and Red Batarangs (x10) [Body: 4, Ice Production: 8, R#: 2] Limitation: Ice Production has No Range

Grey Batarang (x10) [Body: 4, Fog: 12, R#: 2]

Orange Batarangs (x12) [Body: 5, Bomb: 8, EV: 3, Gliding: 3, R#: 2]

Burgundy and White Batarangs (x6) [Body: 5, Bomb: 8, EV: 3, Cling: 1, Gliding: 3, R#: 2] Note: for placing remote-detonated charges

Grey and Yellow Batarangs (x9) [BODY 03, Lightning, 8] Limitation: Lightning has No Range

White and Green Batarangs (x9) [BODY 03, Glue: 8] Limitation: Glue has No Range

8 AP AB Omni-Batarangs (x2)

RICHOCHET [Str: 04, Body: 6, Int: 1, Running: 7, Vehicles: 4, R#2] Note: Is self-driving.




Source: Adapted from Writeups.org

also see: Spoiler, Robin IV



Ed's Notes: This entry comes just about whole cloth from Writeups. I did the usually adaption from Blood of Heroes to Mayfair 3rd Ed that I always do. And I tried to keep in mind that this is the third part of a Character that 's been building off of 
Spoiler and then Robin IV. So there were cases (like her Musician Skill) where Writeups would drop something off, but I figured I'd just keep it one, even if at just the same AP level.  Two thign about Writeups... Hoo-boy... They went BATSHIT INSANE with both the CONNECTIONS and the god-damned BATARANGS!  So... I may come back and trim some of the connections. Their philosophy seems to be that you get a low-level (at least) connection with every character you ever appeared with or went on a single mission with. It's too much. I trimmed some of Spoiler's Connections, and I may do the same here. As for the god-damned batarangs... LMAO... OK, so I kept them all, and used the quantities that they did. (Where the fuck does she KEEP them all?!) I did however adjust and SIMPLIFY (and holyfuckinshitballs did they need some simplification!) them, using equivalent gear from either Captain Boomerang or Green Arrow as guidance. But overall, I like this character and while Babs will ALWAYS be Batgirl in MY book, this one could be a lot of fun to play.



First Appearance: Batgirl Vol 3 #1 (August, 2009)

Spoiler

Spoiler
________________________________
Dex:   4   Str:   3   Body:    3
Int:   4   Will:  4   Mind:    4
Infl:  3   Aura:  3   Spirit:  4
Initiative: 13  Hero Points:  25

Skills: *linked
Acrobatics: 6
Artist (Musician): 4
Martial Artist: 5
Medicine (First Aid): 3
Thief (Stealth): 4
Vehicles (Land): 3
Weaponry (Missile): 5

Advantages: Area Knowledge (Bristol Township); Connections: Robin (High), Oracle (Low)
  
Drawbacks: Age (young); Serious Irrational Attraction to Robin (manifests in romantic jealousy); Uncertainty

Alter Ego: Stephanie Brown

Motivation: Thrill of Adventure
Occupation: Student
Wealth: 1

Equipment:

COSTUME [Body: 6, F Lame Immunity: 2, Radio Communications: 7, Ultra Vision: 3]

Swinglines [Str: 4, Body: 6] Lines are 3 AP's long 


Launching Grappling Hook [Str: 4, Body: 3, Range: 3] 

Flash Marbles (x4) [Body 1, Fog: 3, Sensory Block: 4, R#: 3] Bonuses: Sensory Block has Area Effect, up to 1 AP (Affects vision, hearing and smell); Limitation: Range of Sensory Block is only 1 AP

Throwing Blades (x10) [Body: 3, EV: 2] Bonus: Can thrown up to four in a single phase and adds one to the final die roll for each addition blade thrown after the first.

Vomit Gas Grenade [Body: 1, Fog: 3, Poison Touch: 6] Limitation: Only causes opponents to vomit: Add RAP's to OV of any dice action, treat as stunned if RAP's exceed Body.

Bola [Body: 4, Snare: 5]


Binoculars [Body: 2, Telescopic Vision: 4]

REINFORCED ENDURO MOTORBIKE [Str: 03, Body: 6, Running: 06, R#2]



Source: Adapted from Writeups.org

also see: Robin IV



Ed's Notes: There were two entries in Write-ups, but the first one was a Year-One style entry, and was barely different from the "this is her once she was established as a hero" entry, so I just used the latter. (The only thing that comes from the first entry was the Vomit Gas Grenade, and even that I adapted a bit, to be more like the vomit pellets that Red Robin carries.) I re-did most of the gear a bit to bring in line with similar gear that the various Robins have carried. Oh, and I gave her the 
Serious Irrational Attraction and Uncertainty, as these both strike me as definitive traits for the character. Not sure why Writeups left them out. Especially the SIA. Uncertainty... YMMV.

I remember Spoiler from back in the day. Basically a stalker with a crush on Tim Drake who went into costumed crime-fighting top get him to notice her. Could be a really fun low-level character to play at this stage in her career. She briefly stepping is a Robin (IV) for a spell when Time Drake was forced to quit, and eventually got to take on the mantle of Batgirl (III).  Oh yeah... And her DAD was the Cluemaster, so... not exactly a Damien Wayne level of family lineage, but it counts for something. Lol


First Appearance: Detective Comics #648 (July, 1992)




Robin VI

Robin VI
________________________________
Dex:   4   Str:   1   Body:    2
Int:   5   Will:  5   Mind:    3
Infl:  3   Aura:  3   Spirit:  4
Initiative: 12  Hero Points:  20

Skills: *linked
Acrobatics: 6
Animal Handling (Riding): 4
Artist (Actress): 4
Gadgetry: 6
Medicine (First Aid): 4
Scientist: 6
Thief (Locks and Safes): 4
Weaponry: 5

Advantages: Connections: Batman (High), Green Arrow (Low); Luck; Rich Friend (Bruce Wayne); Scholar (Computers)
  
Drawbacks: Age (young); Mistrust; Secret Identity; Miscellaneous: Body mass is only 1 AP.

Alter Ego: Carrie Kelley

Motivation: Thrill of Adventure
Occupation: Student
Wealth: 0

Equipment:
TINTED GOGGLES [Body: 3, Shade: 2]


Slingshot [Body: 3, EV: 1, Ammo: 1, Range: 3, R#: 3]

Firecrackers [Body: 1] No game effects, but they make noise and cause a distraction.

Swingline and Grapple [Str: 4, Body: 7] Lines are 5 AP's long and can double as a lasso

REMOTE CONTROL WRIST UNIT [Body: 2, Radio Communications: 7] Limitation: Radio Communications can only to issue orders to Bat-vehicles, who will interpret those with their AI, but can also remotely locate the Wrist Unit.




Source: Adapted from Writeups.org




Ed's Notes: This is my favorite Robin. The entry above was lifted almost verbatim from the Writeups.org entry. Her stats are VERY Low, but she came into Batman's partnership with literally NO training, and a costume she picked up at a Halloween Thrift Store. So it's fair that she should be the lowest powered of all the Robins.


I considered giving her Vehicles, but she didn't actually pilot any of the Bat-vehicles so much as tell them where to go while they self-drove. (She did re-program the Bat-copter on the fly though, so that's impressive.) I had to adjust her Science (Computers) skill (since that doesn't EXIST in DCH) into Scientist, Gadgetry and a Scholar advantage. I also left off the Superspeed of 1 they gave her for being a quick study. (Um... NO, that's what Scientist, Gadgetry and a Scholar advantage are for!) Writeups had a lot of extra stuff tied to her slingshot - stuff that was all rated too low to affect gameplay all that much anyway, and which could be accomplished, IMHO, through trick shots. SO this was structured similarly to (although not statted exactly like) Jason Todd's slingshot.

Anyway, this could be a fun challenge to play, and there's a lot of potential as this represents where she was when first coming into Batman's partnership.


First Appearance: Batman: The Dark Knight Returns #1 (February, 1986)




Robin V

Robin V
________________________________
Dex:   8   Str:   3   Body:    5
Int:   7   Will:  8   Mind:    8
Infl:  7   Aura:  7   Spirit:  8
Initiative: 26  Hero Points:  50

Skills: *linked
Acrobatics: 8*
Artist (Painter): 7*
Charisma (Intimidation): 7*
Detective: 7*
Gadgetry: 7*
Martial Artist: 8*
Medicine (First Aid, Forensics): 7*
Scientist: 7*
Thief: 9
Vehicles: 6
Weaponry: 8*

Advantages: Connections: Batman (High), Talia (Low), Teen Titans (High); Intensive Training; Lightnig Reflexes; Rich Family (Bruce Wayne, Talia, Ra's al Ghul); Scholar (business management)
  
Drawbacks: Age (young); Secret Identity; Miscellaneous: Arrogance (treat as Serious Irrational Attraction as applicable)

Alter Ego: Damien Wayne

Motivation: Responsibility of Power
Occupation: Student
Wealth: 9

Equipment:
COSTUME [Body: 6, EV: 5, Flame Immunity: 3, Lightning: 5, Radio Communications: 13, Thermal Vision: 7, Gliding: 3, Artist (Actor): 15] Bonuses: Radio Communications are scrambled; Limitations: Lightning has No Range; Artist (Actor) acts as the RV/OV to identify Damian's voice


Staff [Body:8, EV: 3] Bonus: Staff makes an eery wail which distracts foes in combat, giving Robin a -1 CS OV Bonus.

Swinglines [Str: 4, Body: 7] Lines are 5 AP's long 

Launching Grappling Hook [Str: 5, Body: 3, Range: 5] 

Razorwings (x4) [Body: 6, EV: 2] Bonus: Can thrown up to four in a single phase and adds one to the final die roll for each addition Razorwing thrown after the first.

Rebreather [Body: 1, Sealed Systems: 11] 

Smoke Pellets (x6) [Body: 1, Fog: 10]

9 AP AB Omni-Gadgets (x2)




Source: Adapted from Mark Compton's writeup




Ed's Notes: Don't know much about the Character, but form what I do know, if he's not my favorite Robin of all time, he's easily the most bad-ass. No ward came to Batman with more training already under their belt, not to mention a better pedigree: he is the son of Bruce Wayne and Talia la Ghul, making him the grandson of Ra's al Ghul. He's been trained by the League of Assassins since birth, and has held his own in combat against Talia, Red Robin, Red Hood and Nightwing, in spite of his young age.


The writeup above is about 95% identical to Mark's. Tweaked some of the equipment to be more consistent with that of other characters and lowered his hero points to be in line with other Robins, but otherwise they're the same. He does a pretty kick ass job with most of his writeups and you should definitely check out his blog! (One difference... he calls the Character Robin V, but I count chronologically and #5 is Carrie Kelley, by my count.)


First Appearance: Batman #665 (September, 2006)




Red Robin

Red Robin
________________________________
Dex:   8   Str:   4   Body:    5
Int:   9   Will:  8   Mind:    7
Infl:  8   Aura:  6   Spirit:  7
Initiative: 26  Hero Points:  30

Skills: *linked
Acrobatics: 8*
Detective: 9*
Gadgetry: 9*
Martial Artist: 8*
Military Science: 8
Medicine (First Aid, Forensics): 6
Thief: 8*
Vehicles: 8*
Weaponry (Melee, Missile): 7

Advantages: Connections: Batman (High), Nightwing (High), New Titans (High), Oracle (High); Intensive Training; Rich Friend (Bruce Wayne) Scholar (Computers); Sharp Eye
  
Drawbacks: Arch Enemy (King Snake, League of Assassins); Secret Identity

Alter Ego: Tim Drake

Motivation: Responsibility of Power
Occupation: Student, CEO Neon Knights
Wealth: 9

Equipment:
COSTUME [Body: 6, EV: 5, Flame Immunity: 3, Lightning: 5, Radio Communications: 13, Thermal Vision: 7, Gliding: 3, Artist (Actor): 15] Bonuses: Radio Communications are scrambled; Limitations: Lightning has No Range; Artist (Actor) acts as the RV/OV to identify Tim's voice


Staff [Body:8, EV: 3] Bonus: Staff makes an eery wail which distracts foes in combat, giving Robin a -1 CS OV Bonus.

De-Cel Monofilament Jumplines [Str: 4, Body: 7] Lines are 5 AP's long

Launching Grappling Hook [Str: 5, Body: 3, Range: 5] 

Razor "R" Shuriken [Body: 7, Claws: 3, Gliding: 2] 

Rebreather [Body: 1, Sealed Systems: 11] 

Mini Computer and Remote System Controller [Body: 2, Int: 6, Will: 2, Recall: 18, Radio Communications: 7] 

Smoke Pellets (x6) [Body: 1, Fog: 10]

Cryo Pellet [Body: 1, Ice Production: 8] 

Knockout Gas Pellets [Body: 1, EV: 8, Fog: 7] 

Regurgitate Pellets [Body: 1, Fog: 7, Poison Touch: 8] Limit: Only causes opponents to vomit: Add RAP's to OV of any dice action, treat as stunned if RAP's exceed Body.

Combat Discs [Body: 8, Gliding: 2] Uses thrower's Str for the EV

Tracking Device [Body: 1, Radio Communications: 10] Limitation: Only emits a traceable signal.

Poison Antidote [Body: 1, Systematic Antidote: 5]

Tracking Device [Body: 1, Radio Communications: 10] Limit: Radio Communications only broadcasts a traceable signal.

REDBIRD [Str: 6, Body: 8, Flame Immunity: 8, Fog: 7, Military Science (Tracking): 10, Radio Communications: 17, Recall: 13, Running: 7, Thief (Security Systems): 10, Skin Armor: 4, Thief (Stealth): 8, Vehicles (Land): 5, R#: 2]

9 AP AB Omni-Gadgets (x2)




Source: Original, with input from Mark Compton's writeup

also see: Robin III



Ed's Notes: Gonna be honest here... I'm NOT a fan of Red Robin. I dig the Red Hood. That Character is cool, with a reason to exist. This characters exists because two other Robins grew up and they wanted a fourth one. (How old IS Batman at this point, BTW?!) I statted him out on my own, aging up his stats the way I did with Jason's, based on how Dicks did. Mark has him a bit higher in a lot of ways, but I'm being a shit and keeping him lower. Why? I don't know. Feels right? (Probably because I really don't like the character much? Lol) He's equal to or superior to Red Hood in most ways, in any case.


I did use Mark's writeup almost exactly as written for the equipment. If there were equivalent items on Robin III's page, I just kept them, and I dropped or adapted some of the Blood of Heroes content, but substantively the inventory here matches his. (And DAMN is he loaded up.)

Finally, I did NOT reference the Red Robin entry from Writeups.org, as they make it clear that THEIR Red Robin character is meant to be an older Dick Grayson. Technically it is THAT version that makes the Character's First Appearance in Kingdom Come, but that's what I've got, so I'm including that cover below, unless someone can tell me otherwise.


First Appearance: Kingdom Come #2 (June, 1996)



Red Hood

Red Hood
________________________________
Dex:   8   Str:   4   Body:    5
Int:   8   Will:  8   Mind:    7
Infl:  8   Aura:  6   Spirit:  6
Initiative: 26  Hero Points:  50

Skills: *linked
Acrobatics: 8*
Charisma: 7
Detective: 6
Gadgetry: 7
Martial Artist: 8*
Military Science: 7
Medicine (First Aid): 5
Thief: 8*
Weaponry: 8*

Advantages: Area Knowledge (Gotham City); Connections: Batman (Low), Talia (Low), Street (High); Intensive Training; Rich Friend (Talia); Scholar (French, German, Italian and Russian Languages); Sharp Eye

  
Drawbacks: Secret Identity; Minor Irrational Hatred of Criminals; Serious Irrational Hatred of the Joker; Minor Rage; Mistrust

Alter Ego: Jason Todd

Motivation: Seeking Justice
Occupation: Vigilante
Wealth: 6

Equipment:

RED HOOD [Body: 6, Bomb: 6, Lightning: 5, Radio Communications: 8, Sealed Systems: 8, Shade: 6, Thermal Vision: 8, Artist (Actor): 13] Limitations: Lightning has no range; Artist (Actor) acts as the RV/OV to identify Jason's voice; Bomb has Area Effect of 3 APs and only affects someone who attempts to remove it against Red Hood’s will.

RED HOOD OUTFIT [Body: 7, Flame Immunity: 3] 

Automatic Pistols (x2) [Body: 4, EV: 5, Range: 5, Ammo: 7, R#: 2]

Submachine Gun [Body: 4, AV: 5, EV: 5, Range: 5, Ammo: 4, R#: 2]


Shoulder Fired RPG [Body: 2, Bomb: 8, Range: 8, Ammo: 1, R#: 2] Limitation: Can only be used once.


Kris Dagger [Body: 8, EV: 4]


Taser [Body: 4, Lightning: 4, Range: 2, R#2]


Smoke Pellets (x8) [Body: 1, Fog: 7]


Grenades (x2) [Body: 2, Bomb: 8, R# 2] 



7 AP ABCD Omni Gadgets (x2)




Source: Original, but heavily adapted from Mark Compton's writeup, with a touch of Writeups.org thrown in.

also see: Robin II



Ed's Notes: The Red Hood is one of the cooler newer-ish Character in DC of late, IMHO. Basically, Ra's al Ghul used his Lazarus Pit to resurrect Jason Todd, and train him up in the intervening years into a deadly assassin, on par with Batman and Nightwing, physically and skill-wise. The only issue with including him in a game is that for him to have any impact, the game is clearly taking place well AFTER the death of Jason Todd. If you prefer to world build, starting out and writing your own history, as I would, then it will be a while before you could introduce him. But... damn, what an impact that could have!


The write-up above was based mostly of off my friend, Mark Compton's (linked to above.) I changed a few things, tweaked some stats to be more in line with where I thought Jason might be, based on how Dick progress from Robing the Boy Wonder to Nightwing, keeping in mind that Dick was already trained up a bit when he started, while Jason wasn't. I removed one or two things that I believe came from Blood of Heroes, and tweaked the Weapons to be more in line with those on page 123 of the 3rd edition Rulebook. Finally, I ADDED some weapons (and tweaked some others) based on the Writeups.org entry and what I could observe form some snippets of the Under the Red Hood animated movie.


Thanks a ton to Mark, and be sure to check out his blog!



First Appearance: Batman: Under the Red Hood (February, 2005)