Extended Hearing

Extended Hearing
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Class:     Mental      Link:        Int
Range:     Normal      Type:        Auto
Base Cost: 5           Factor Cost: 3     

Description: This Power allows a Character to increase the range of their normal hearing. A Character with active Extended Hearing subtracts the AP's of Power from the distance between them and a sound, the result being the apparent distance between the Character and the sound.

For example, a Character with 8 AP's of Extended Hearing who is listening to a sound 9 AP's away (one-half mile) with hear that sound as if it were only 1 AP away (20 feet.) Normally a whisper can be clearly discerned at a range of 0 AP's, normal conversation as a range of 3 AP's and loud shouts as a range of 7 AP's.

If someone shouts within an effective 1 AP distance of a Character using Extended Hearing, the Character is temporarily deafened, an effect which will last for a number of phases eual to the AP's of Extended Hearing which were active.

Superman has this Power.

AP's   Distance   
0      10 feet    
1      20 feet    
2      40 feet    
3      80 feet    
4      150 feet   
5      100 yards  
6      200 yards  
7      1/8 mile   
8      1/4 mile   
9      1/2 mile   
10     1 mile     
11     2 miles    
12     4 miles    
13     8 miles    
14     16 miles   
15     30 miles   
16     60 miles   
17     125 miles  
18     250 miles  
19     500 miles  
20     1,000 miles 
...    .        

30     1,000,000 miles


Source: 3rd Edition Rulebook, page 55



Ed's Notes: See Flight for more discussion about the discrepancy between 6-7 AP's: Basically, 200 yards and 1/8 of a mile are approximately the same thing. So... GM's discretion there.)

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