Extended Hearing
__________________________________________Class: Mental Link: Int
Range: Normal Type: Auto
Base Cost: 5 Factor Cost: 3
Description: This Power allows a Character to increase the range of their normal hearing. A Character with active Extended Hearing subtracts the AP's of Power from the distance between them and a sound, the result being the apparent distance between the Character and the sound.
For example, a Character with 8 AP's of Extended Hearing who is listening to a sound 9 AP's away (one-half mile) with hear that sound as if it were only 1 AP away (20 feet.) Normally a whisper can be clearly discerned at a range of 0 AP's, normal conversation as a range of 3 AP's and loud shouts as a range of 7 AP's.
If someone shouts within an effective 1 AP distance of a Character using Extended Hearing, the Character is temporarily deafened, an effect which will last for a number of phases eual to the AP's of Extended Hearing which were active.
Superman has this Power.
AP's Distance
0 10 feet
1 20 feet
2 40 feet
3 80 feet
4 150 feet
5 100 yards
6 200 yards
7 1/8 mile
8 1/4 mile
9 1/2 mile
10 1 mile
11 2 miles
12 4 miles
13 8 miles
14 16 miles
15 30 miles
16 60 miles
17 125 miles
18 250 miles
19 500 miles
20 1,000 miles
... .
30 1,000,000 miles
Source: 3rd Edition Rulebook, page 55
Ed's Notes: See Flight for more discussion about the discrepancy between 6-7 AP's: Basically, 200 yards and 1/8 of a mile are approximately the same thing. So... GM's discretion there.)
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