Class: Mental Link: Int
Range: Normal Type: Auto
Base Cost: 5 Factor Cost: 3
Description: This Power allows a Character to pinpoint the exact location of the source of a sound. This is an Automatic Action unless the source of the sound is a Character or Gadget with the Stealth Subskill of the Thief or some Power which allows silent movement. n such a case, the use of Directional Hearing is a Dice Action, with OV/RV's equal to the opponent's Skill or Power (positive RAP's indicating success.)
This Power does not allow the Character to hear sounds at an increased distance, and does Extended Hearing, it merely locates the exact location of a normally audible sound.
Superman has this Power.
Source: 3rd Edition Rulebook, page 54
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