Dex:   8   Str:   5   Body:    6
Int:   5   Will:  4   Mind:    4
Infl:  5   Aura:  4   Spirit:  3
Initiative: 20  Hero Points:  40

Acrobatics (Dodging): 4
Gadgetry: 6
Martial Artist: 8
Weaponry: 10

Advantages: Connection: Suicide Squad (Low)

Alter Ego: unknown
Motivation: Mercenary
Occupation: Criminal
Wealth: 4


COSTUME [Body: 7, Flight: 8]

Javelins [Body: 4, EV: 3]

Stun Javelins (x3) [Body: 4, EV: 8] 

Harpoon Javelin [Body: 4, EV: 9] Limitation: Usage constitutes killing combat.

Canister Javelin [Body: 4, Fog: 7, Poison Touch: 7] Bonus: Poison Touch affect every target inside the Fog.

Cluster Javelins [Body: 4, Projectile Weapons: 8] Bonus: Projectile Weapons has Area Effect

Paint Javelin [Body: 4, Matter Manipulation: 5] Limitation: Matter Manipulation only works to change its target's color to yellow. If the Javelin hits, it will automatically affects anything of up to 5 AP's of volume.

Source: Adapted from 1st Edition Green Lantern Corps Sourcebook, page 71

foe of: Green Lantern

Ed's Notes: This was a weird one. Ponder this... You're going try to pull a fast in the back yard of GREEN LANTERN - one of the most proficient users in history of one of the most powerful weapons in the universe - and your plan is to throw sticks at him? So... Seems dumb... Except that in the first edition, some of those "sticks" (javelins) had EV's in the 10-14 AP Range. Still no NEARLY enough to make a dent in Green Lantern, but several columns beyond what Heroes and Villains with similar shticks (not sticks) bring to the fight. SO I scaled them down a bit, to be more in line with what Green Arrow and Captain Boomerang have, weapon wise; mostly EV's and Powers in the 7-8 column. That makes this write-up make more sense, stat-wise, but we're back to his planning to take on Green Lantern by throwing stick at him. 

First Appearance: Green Lantern Vol 2 #173 (February, 1984)

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