Nemesis II

Nemesis II
Dex:   8   Str:   6   Body:    6
Int:   7   Will:  5   Mind:    6
Infl:  5   Aura:  4   Spirit:  5
Initiative: 24  Hero Points:  30

Invulnerability: 8
Regeneration: 4
Running: 5

Skills: *linked
Acrobatics: 8*
Artist (Musician): 4
Martial Artist: 8*
Weaponry: 8*

Limitations: Invulnerability is Contingent on Regeneration, and doesn’t work against decapitation or massive damage to cardiac tissue.

Advantages: Connections: Justice Society of America (Low); Lightning Reflexes

Drawbacks: Archenemy (her sister and father); Serious Irrational Attraction to battle; Minor Rage.

Alter Ego: Soseh Mykros
Motivation: Seeking Justice
Occupation: Enforcer
Wealth: 2

Tulwar Sabre (x2) [BODY 12, EV 04]

Shuriken (x6) [Body: 2, EV: 3]

Source: adapted from

Ed's Notes: Following a long history of such racial tokenism (Apache Chief, Samurai, El Dorado, the Global Guardians...) DC introduced many foreign heroes, but somehow all three from the Mediterranean ended up begin chicks with swords. And I've got nothing against that - my last relationship with such a chick lasted 25 years, so... yeah, bring on the sword-wielding badass chicks! She is the second Character to take on the mantle of Nemesis, and honestly I think she's a vast improvement. Too bad most of the DC Planet heroes didn't last very long in prominence.

No comments:

Post a Comment