Spirit Travel

Spirit Travel
Class:     Mystical    Link:        Aura
Range:     Self        Type:        Auto
Base Cost: 20          Factor Cost: 2     

Description: This Power allows a Character to separate the spirit from their body. The spirit may travel at a speed equal to the Character's AP's of Spirit Travel. A separated spirit can only observe the physical plane and can make no attacks, but it can easily pass though any physical obstacles. A separated spirit is subject only to Mystical Attacks from the non-Spirit world while in this state. However, such a Character is subject to all normal effects (Physical, Mental and Mystical) from other Spirit Travelling Characters while in this state.

While the spirit is separated, a Character's body is left barely alive (it cannot move and possess no consciousness.) The body remains susceptible to Physical damage during this time (although the body's normal Physical defense remain active and the Character may burn Hero Points to remove inflicted damage.)

If a Character's body is destroyed while the spirit is separated, the spirit will be trapped in its free state and will begin to dissipated as the rate of 1 AP of Spirit per day until it dies (reaches a negative Spirit; a separated Character with a normal Spirit of 7 AP's would die upon reaching -8 AP's of Spirit.)

Source: 3rd Edition Rulebook, page 72

Ed's Notes: See Flight for a full discussion on Travel Speed. 

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