Showing posts with label Dream. Show all posts
Showing posts with label Dream. Show all posts

Daemon King

Daemon King
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Dex:   3   Str:   2   Body:    3
Int:   4   Will:  4   Mind:    5
Infl:  6   Aura:  6   Spirit:  6
Initiative: 13  Hero Points:  22

Skills: 
Charisma: 7
Occultist: 7

Advantages: Connections: Occultist Community (Low), Order of Ancient Mysteries (High); Connoisseur; Scholar (Immortality Magic)

Drawbacks: Catastrophic Irrational Attraction to achieving immortality 

Alter Ego: Roderick Burgess
Motivation: Power Lust
Occupation: Head of Occult Order
Wealth: 8

Rituals:
Summon and Bind Death [Dimension Travel: 17; Mystic Freeze: 25; Casting Time: 23; Component Cost: 12 (Magdalene Grimoire, 13 participants, coin of stone, song of dirt, binding circle inscription on floor, knife from under hills, stick (stuck though a dead a man's eye), claw from a rat, a lost name, blood (from caster's vein), feather (from an angel's wing), midnight on a full moon); Restrictions: Although written to summon and bind Death, actually summons and binds Dream. The Mystic Freeze binds him in a bubble resembling a Mystic Shield. In this bubble he will be free to move. If the circle is broken he will be free to escape; Hero Point Cost: 650] 



Source: Magic Sourcebook, page 98




Ed's Notes: All that trouble and he bound the wrong Eternal. And died. Lol. Still, could make for an interesting antagonist ion a mystical campaign.

Glob

Glob
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Dex:   6   Str:   3   Body:    4
Int:   5   Will:  7   Mind:    6
Infl:  8   Aura:  8   Spirit:  8
Initiative: 19  Hero Points:  32

Powers:
Dimension Travel: 7
Illusion: 10

Skills: 
Occultist: 6

Limitations: Power Restrictions: Dimension Travel only works between Dream Dimension and Earth's dimension; Illusion can only be used on sleeping people to create dreams.

Advantages: Connection: Sandman (Low); Expansive Headquarters (Dream Dome); Scholar (Dreams)

Drawbacks: Strange Appearance

Alter Ego: None
Motivation: Power Lust
Occupation: Servant of Dream
Wealth: 0



Source: Magic Sourcebook, pages 71-72
also see: Brute



Ed's Notes: Odd that Morpheus would need helpers, but here's one of them - a renegade dreamkin.  Glob is the brains to Brute's muscle.

Brute

Brute
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Dex:   6   Str:  12   Body:    9
Int:   2   Will:  3   Mind:    6
Infl:  5   Aura:  5   Spirit:  6
Initiative: 13  Hero Points:  32

Powers:
Dimension Travel: 7
Illusion: 9

Skills: 
Occultist: 4

Limitations: Power Restrictions: Dimension Travel only works between Dream Dimension and Earth's dimension; Illusion can only be used on sleeping people to create dreams.

Advantages: Connection: Sandman (Low); Expansive Headquarters (Dream Dome); Scholar (Dreams)

Drawbacks: Strange Appearance

Alter Ego: None
Motivation: Power Lust
Occupation: Servant of Dream
Wealth: 0



Source: Magic Sourcebook, page 71
also see: Glob



Ed's Notes: Odd that Morpheus would need helpers, but here's one of them - a renegade dreamkin.  Brute is the muscle to Glob's brain.

Sandman

Sandman
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Dex:   5    Str:   5  Body:    9
Int:  20    Will: 25  Mind:   30
Infl: 25    Aura: 35  Spirit: 30
Initiative: 46  Hero Points: 300

Powers:
Awareness: 16
Diminsion Travel: 30
Sorcery: 50

Skills: Occultist: 20

Advantages: Area Knowledge (Dreaming); Connections: The Endless (High), Hell (Low), Earth's Mystical Community (Low); Iron Nerves; Endless Existence: Cannot be killed or knocked unconscious by Physical Damage. If he is "killed" in this manner, her body disperses and she can form a new one the following Phase.

Drawbacks: Authority Figure; Loss Vulnerability: Outside of the Dream Dimension, loses 5 AP's from all three Mystical Attributes (20/30/25) and 15 AP's of Sorcery (to 35.)

Alter Ego: Morpheus, Dream, Oneiros, Oneiromancer, Lord Shaper, Kai'dkul, L'Zoril, innumerable others...
Motivation: Responsibility of Power
Occupation: King of the Dream Dimension
Wealth: n/a

Equipment: 
HELMET [Boyd: 16] This is the Sandman's official badge of office and with it he can visit other mystical realms with impunity as an official envoy.

Pouch of Sleep Dust [Body: 16, Hypnosis: 35, Magic Sense: 20] Bonus: Anyone put to sleep with the Dust's hypnosis power is instantly transported to The Dreaming; Limitation: Hypnosis can only be used to put target to sleep.

Ruby [Body: 6, Spirit: 22, Sorcery: 25] Note: While in possession of the Ruby, the uses Spirit is 22 for the purpose of determining Mystical Bashing Damage by the use of the Ruby's Sorcery Power.  When he creates the Ruby, Sandman's Sorcery is lowered to 25 (15 out of the Dreaming) until it is destroyed.



Source: Who's Who, 3rd Edition

Also see: 2nd Edition



Ed's Notes: After saying a few superlatives about the Phantom Stranger, I immediately do an entry for THIS guy. Who... Yeah, kinda holds up.


Not to be confused with the Sandman from the Justice Society of America, Wesley Dodds