Showing posts with label Legionnaires. Show all posts
Showing posts with label Legionnaires. Show all posts

Triad

Triad
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Dex:   7   Str:   6   Body:    6
Int:   7   Will:  7   Mind:    7
Infl:  6   Aura:  5   Spirit:  4
Initiative: 22  Hero Points:  40

Powers:
Split: 2

Skills:
Martial Artist: 7
Vehicles (Space): 5

Limitations: Can only form two extra bodies for a total of three bodies.

Alter Ego: Luornu Durgo
Motivation: Responsibility of Power
Occupation: Legionnaire
Wealth: 6



Source: 3rd Edition Who's Who

also see: Duo-DamselLuornu Durgo, 2nd Edition
affiliation: Legionaries



Ed's Notes: This is another year-oneish form where the latter versions of the character lose ratings or skills - in this case VEHICLES. 





First Appearance: Action Comics # 276 (May, 1961)

Shrinking Violet, Year One

Shrinking Violet Year One
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Dex:   7   Str:   4   Body:    5
Int:   7   Will:  6   Mind:    5
Infl:  3   Aura:  4   Spirit:  5
Initiative: 19  Hero Points:  70

Powers:
Shrinking: 20

Skills:
Acrobatics: 6
Gadgetry: 3
Martial Artist: 4
Scientist: 3
Vehicles: 5

Advantages: Area Knowledge (Imsk); Connections: Legion of Superheroes (High)

Alter Ego: "Vi"
Motivation: Upholding the Good
Occupation: Legionnaire
Wealth: 5



Source: 2995 Legion of Superheroes Sourcebook, page 85

also see: Salu Digby
affiliation: Legionaries



Ed's Notes: Same name, I'm calling this "year one." Lol



First Appearance: Action Comics #276 (May, 1961)

Live Wire

Live Wire
________________________________
Dex:   6   Str:   4   Body:    5
Int:   5   Will:  5   Mind:    6
Infl:  5   Aura:  6   Spirit:  7
Initiative: 16  Hero Points:  45

Powers:
Lightning: 12

Skills:

Gadgetry: 4
Medicine: 4
Scientist: 4

Alter Ego: Garth Ranzz
Motivation: Thrill of Adventure
Occupation: Superhero
Wealth: 6



Source: 2995 Legion of Superheroes Sourcebook, pages 85

affiliation: Legionaries



Ed's Notes: This could almost serves as a Garth Ranzz / Lightning Lad, Year One. The weird thing is that some of his stats (Infl, Gadgetry) actually go DOWN, which doesn't make a lot of sense. At least his power set is the same, unlike his sister.


First Appearance: Adventure Comics #247 (April, 1958)

Gossamer

Gossamer
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Dex:   6   Str:   3   Body:    5
Int:   6   Will:  6   Mind:    5
Infl:  5   Aura:  4   Spirit:  5
Initiative: 17  Hero Points:  40

Powers:
Gravity Decrease: 12

Skills:
Acrobatics: 7
Charisma (Persuasion): 6
Martial Artist: 5
Vehicles: 5

Advantages: Attractive

Alter Ego:  Ayla Ranzz
Motivation: Responsibility of Power
Occupation: Legionnaire
Wealth: 5



Source: 2995 Legion of Superheroes Sourcebook, pages 84

affiliation: Legionaries



Ed's Notes: Yeah. Ayla Ranzz is aka LIGHTNING LASS. With a COMPLETELY different Power set. Shit like this is why I hate the LoS/Legionnaires and originally didn't even plan to DO them. :\

First Appearance: Adventure Comics #308 (May, 1963)

Dragonmage

Dragonmage
________________________________
Dex:   4   Str:   4   Body:    4
Int:   6   Will:  6   Mind:    7
Infl:  7   Aura:  8   Spirit:  8
Initiative: 19  Hero Points:  40

Powers:
Sorcery: 10

Skills:
Martial Artist: 5
Occultist: 5

Limitations: Sorcery always manifests itself in some sort of "dragon" pattern. For instance, if he wanted to use his Sorcery for Ice Production, it would appear as a dragon that breathed front.

Drawbacks: Uncertainty

Alter Ego:  Xao Jin
Motivation: Responsibility of Power
Occupation: Legionnaire
Wealth: 5



Source: 2995 Legion of Superheroes Sourcebook, pages 84

affiliation: Legionaries



Ed's Notes: Cool example of a lower-to-mid-powered Sorcerer character.


First Appearance: Legion of Super-Heroes vol. 4 #33 (September, 1992)

Computo

Computo
________________________________
Dex:   5   Str:   4   Body:    4
Int:   8   Will:  8   Mind:    8
Infl:  3   Aura:  2   Spirit:  2
Initiative: 16  Hero Points:  40

Powers:
Control: 8
Mind Probe: 8
Telepathy: 8

Skills:
Scientist (Computers): 8

Limitations: Powers are usable on computers only.

Advantages: Connections: Anti-Earthgov Resistance (High)

Alter Ego:  Danielle Foccart
Motivation: Upholding the Good
Occupation: Legionnaire
Wealth: 5



Source: 2995 Legion of Superheroes Sourcebook, pages 84

affiliation: Legionaries



Ed's Notes: This is the HEROIC version of the character, not the VILLAIN of the same name. Could be an interesting PC to play in a sci-fi heavy LoS campaign.

First Appearance: Legion of Super-Heroes Vol 2 Annual # 1 (1982)

Catspaw

Catspaw
________________________________
Dex:  13   Str:   7   Body:    5
Int:   4   Will:  7   Mind:    7
Infl:  5   Aura:  5   Spirit:  5
Initiative: 26  Hero Points:  40

Powers:
Claws: 9
Jumping: 4
Running: 6
Ultra Vision: 9

Skills:
Acrobatics: 13
Martial Artist: 8
Military Science (Tracking): 12
Thief (Stealth): 13

Advantages: Lightning Reflexes

Drawbacks: Serious Irrational Attraction to Attractive men.

Alter Ego:  April Dumaka
Motivation: Thrill of Adventure
Occupation: Legionnaire
Wealth: 5



Source: 2995 Legion of Superheroes Sourcebook, pages 84

affiliation: Legionaries



Ed's Notes: If you ever wished the Cheetah was a HERO, I give you: CATSPAW! Not quite, but pretty much.


First Appearance: Legion of Super-Heroes vol. 4 #33 (September, 1992)


Legionnaires

The following characters are affiliated with the Legionnaires, also known as the SW6 Legion:

Apparition
Andromeda (without Married Drawback)
Alchemsist (without Limitations, Advantages)
Brainiac 5
Catspaw
Computo
Cosmic Boy (Without Connection, Drawback, Military Science, and all Skills at 4)
Dragonmage
Ferro
Gossamer
Inferno (without Strange Appearance, Psychological Instability or Earth Gov Connection)
Invisible Kid
Leviathan (without Limitations, Drawbacks or Science Police Connection)
Live Wire
Matter Eater Lad (without Advantages)
Saturn Girl (without Drawbacks)
Shriking Violet
Triad
Ultra Boy (without Thief Skill or Advatages)



EQUIPMENT:
Blasters [Body: 5, Energy Blast: 8, R#: 2]


Distorters [Body: 5, Chameleon: 10, R#: 2] Limitation: Does not transform clothing.

LEGION FLIGHT RINGS [Body: 5, Flight: 8, Telepathy: 8] Telepathy allows the wearer to control it's function at a distance and emit a distress call, ranging across half a galaxy.

ONE-MAN SPEEDERS (x10) [Dex: 8, Str: 10, Body: 16, Int: 13, Will: 5, Energy Blast: 11, Extended Hearing: 6, Flight: 20, Force Field: 5, Full Vision: 5, Radar Sense: 20, Radio Communications: 18, Recall: 10, Sealed Systems: 20, Sin Armor: 5, Super Hearing: 11, Telescopic Vision: 8, R#: 3]

JET PLATFORMS (x10) [Str: 8, Body: 16, Int: 1, Flight: 13, Magnetic Control: 20, Sealed Systems: 14]

TELEPATHIC EARPLUGS [Body: 4, Telepathy: 8, R#: 2]

TRANSUIT [Body: 5, Sealed Systems: 30, R#: 2] Bonus: Transuit allow wearers to use their abilities through the fabric.



HEADQUARTERS:
THE SW6 LEGION CLUBHOUSE [Body: 15 (exterior), Lab Rating: 18, Sealed Systems: 15]

ELECTRO-TOWER [Body: 13, Lightning: 15, R#: 2] For surface-to-Space defense.

FREON PROJECTOR [Body: 9, Ice Production: 12, R#: 2] For perimeter defense.