Showing posts with label Maxwell Lord. Show all posts
Showing posts with label Maxwell Lord. Show all posts

Catherine Cobert

Catherine Cobert
________________________________
Dex:   2   Str:   2   Body:    2
Int:   3   Will:  3   Mind:    3
Infl:  3   Aura:  3   Spirit:  3
Initiative:  8  Hero Points:  10

Skills:
Charisma: 4

Advantages: Connections: Justice League International (High); Scholar (business, secretarial work, French language)

Alter Ego: None

Motivation: Upholding the Good
Occupation: Secretary
Wealth: 5



Source: Justice League Sourcebook, page 66


  
Ed's Notes: Served as Maxwell Lord's UN Liaison for the JLI's Embassy in Paris, so "Secretary" is a bit dismissive.


First Appearance: Justice League International #8 (December, 1987)

Oberon

Oberon
________________________________
Dex:   4   Str:   2   Body:    3
Int:   5   Will:  4   Mind:    3
Infl:  6   Aura:  4   Spirit:  5
Initiative: 17  Hero Points:  20

Skills:
Acrobatics: 2
Charisma: 6
Gadgetry: 4
Martial Artist: 4
Thief: 4

Advantages: Connections: Justice League International (High); Scholar (escapes, promotions)

Drawbacks: Minor Physical Restriction (dwarf)

Alter Ego: None
Motivation: Thrill of Adventure
Occupation: Millionaire, JLI Patron
Wealth: 5

Equipment:
JLI SIGNAL DEVICE [Body: 3, Telepathy: 25] Limitation: Telepathy power represents the range of it's signal




Source: Who's Who 3rd Edition; 2nd Edition Background/Roster Book, page 93; Justice League Sourcebook, page 64



Ed's Notes: Due to his position, w
hen managing the affair of a single hero, gains access to all of their Connections. As aid to Maxwell Lord, can contact the U.N. and use a Wealth rating of 12 for JLI's resources,and a Wealth of 7 when doing business for Miser Miracle. (As with a lot of the notes on the Who's Who, I'm not sure why this isn't just listed above as a Miscellaneous Advantage.)

2nd Edition leaves of the "perks of his position," rates his INT at 3 and leaves off his Martial Artist Skill.


Maxwell Lord

Maxwell Lord
________________________________
Dex:   2   Str:   2   Body:    2
Int:  11   Will:  7   Mind:    5
Infl:  8   Aura:  8   Spirit:  3
Initiative: 21  Hero Points:  45

Powers:
Hypnotism: 15

Skills:
Charisma: 10

Bonuses: Miscellaneous: Can implant hypnotic suggestions, without speaking, over a distance of 15 AP's.

Limitations: Miscellaneous: every time Lord uses his Power, his nose bleeds.

Advantages: Connections: Justice League International (High), United Nations (High); Gift of Gab; Omni-Connection

Alter Ego: None
Motivation: Seeking Justice
Occupation: Millionaire, JLI Patron
Wealth: 13



Source: Who's Who 3rd Edition; 2nd Edition Background/Roster Book, page 93; Justice League Sourcebook, page 64


  
Ed's Notes: Because what the Justice League really needed was better marketing and corporate sponsorship!  I understand that more recently than the early '90's when the game was developed, that this character has gotten rather a bit darker, and seems to have taken a level in badass.  You know.... to THIS guy...




Second Edition rates his Will at 4, Aura at 6 and Mind at 2. And in place of the Hypnotism Power, gives him Telepathy, still rated at 15 AP's. The Who's Who explains that this is tied to actual charecter development in the comics.