Showing posts with label katar hol. Show all posts
Showing posts with label katar hol. Show all posts

Hawkgirl III

Hawkwoman III
________________________________
Dex:   8   Str:   4   Body:    6
Int:   9   Will:  8   Mind:    8
Infl:  6   Aura:  6   Spirit:  6
Initiative: 25  Hero Points: 100

Skills:
Charisma: 8
Detective: 6
Martial Artist: 9
Medicine: 7
Military Science: 8
Vehicles: 6
Weaponry: 11

Advantages: Area Knowledge (Downside, Thanagar); Connections: Justice League International (Low), Thanagar (High), Hawkman (High), Chicago Police Department (Low)

Alter Ego: Shayera Thal
Motivation: Seeking Justice
Occupation: Policewoman, Goodwill Ambassador
Wealth: 4

Equipment:
ANTI-GRAV BELT [Body: 9, Gravity Decrease: 7] Limitation: Gravity Decrease only allows user to hover in place and lift great weights.

Pistol [Body: 5, EV: 6, Ammo: 8, R#: 2]

Battle Armor [Body: 9]

Helmet [Body: 9, Thermal Vision: 13]

Mace [Body: 9, EV: 5]

Wings [Str: 6, Body 10, Flight: 8] Limitations: Wings will not function unless user is wearing the Anti-Grav belt.

 


Source: Who's Who, 3rd Edition



Ed's Notes: I'm not going to beat around the bush here, I *HATE* this version of HawkGIRL.  In a vain effort to make her "cool," DC proved that turning a character dark and gritty is not always a recipe for success.  What's more, moving the story to a planet nobody cares about and then turning a super-hero into an over-glorified cop (working for a Fascist Government no less) is definitely not.  Oh, and changing the color of the armor didn't seem to matter either. Although I have followed the Hawkman titles in decades, I'm guessing this version didn't last long, based on how difficult it was to even FIND a decent picture of her in her 90's Abomination Armor. (Red, Blue, White version... didn't matter. Apparently everyone else hated this too.)

Hawkman III

Hawkman III
________________________________
Dex:   8   Str:   5   Body:    7
Int:   9   Will:  8   Mind:    8
Infl:  5   Aura:  6   Spirit:  6
Initiative: 24  Hero Points: 100

Skills:
Charisma: 7
Detective: 7
Gadgetry: 7
Martial Artist: 8
Medicine: 7
Military Science: 7
Scientist: 7
Vehicles: 5
Weaponry: 10

Advantages: Area Knowledge (Downside, Thanagar); Connections: Justice League International (Low), Thanagar (High), Hawkwoman (High); Scholar (Earth Law Enforcement History)

 Alter Ego: Katar Hol
Motivation: Seeking Justice
Occupation: Police Officer (on Thanagar)
Wealth: 4

Equipment:
ANTI-GRAV BELT [Body: 9, Gravity Decrease: 7] Limitation: Gravity Decrease only allows user to hover in place and lift great weights.

Pistol [Body: 5, EV: 6, Ammo: 8, R#: 2]

Battle Armor [Body: 9]

Helmet [Body: 9, Thermal Vision: 13]

Mace [Body: 9, EV: 5]

Wings [Str: 6, Body 10, Flight: 8] Limitations: Wings will not function unless user is wearing the Anti-Grav belt.

 


Source: Who's Who, 3rd Edition; 3rd Edition Rulebook, page 163



Ed's Notes: I'm not going to beat around the bush here, I *HATE* this version of Hawkman (and HawkGIRL).  In a vain effort to make his "cool," DC proved that turning a character dark and gritty is no always a recipe for success.  What's more, moving the story to a planet nobody cares about and then turning a super-hero into an over-glorified cop (working for a Fascist Government no less) is definitely not.  Oh, and changing the color of the armor didn't seem to matter either. Although I have followed Hawkman in decades, I'm guess this version didn't last long, based on how difficult it was to even FIND a decent picture of him in his 90's Abomination Armor. (Red, Blue, White version... didn't matter. Apparently everyone else hated this too.)

First Appearance: Hawkworld Book One (August, 1989)




Hawkman II

Hawkman II
________________________________
Dex:   9   Str:   6   Body:    8
Int:   9   Will:  8   Mind:    8
Infl:  5   Aura:  6   Spirit:  6
Initiative: 27  Hero Points: 100

Powers:
Sealed Systems: 11
Skin Armor: 4
Speak With Animals: 5
Telescopic Vision: 4


Skills:
Detective: 7
Gadgetry: 12
Martial Artist: 9
Scientist: 7
Weaponry: 12

Limitations: Speak With Animals only works on birds

Advantages: Connections: Justice League International (High), Midway City Police (High); Genius; Lightning Reflexes; Scholar (archaeology, history)

Drawbacks: Married

Alter Ego: Katar Hol, Carter Hall
Motivation: Upholding the Good
Occupation: Archaeologist
Wealth: 4

Equipment:
ANTI-GRAVITY BELT [Body: 10, Gravity Decrease: 7] Limitation: Gravity Decrease only works on wearer. The Belt alone only allows user to hover.

Wings [Str: 6, Body 10, Air Control: 4, Flight: 8] Limitations: Flight only works if user is wearing an anti-gravity belt.

Mace [Body: 9, EV: 5]

 


Source: 2nd Ed. Background/Roster Book, pages 38-39
Rouges: Byth, Kanjar Ro, Matter Master, Shadow Thief
supporting cast: Hawkgirl, Mavis Trent
affiliation(s): Justice League of America



Ed's Notes: This is the classic, "Silver Age-y"version of Hawkman from the 2nd Edition. This was by far my favorite version of the character, and I prefer it to the Armored, Sci-Fi version represented in the 3rd Edition.  The third edition does include a nice upgrade the the Belt, which I would allow:

ANTI-GRAVITY BELT [Body: 9, Gravity Decrease: 7] Limitation: Gravity Decrease only  allows user to hover in place and lift great weights.

This gives Hawkman an effective Str of 13 for the purpose of lifting things.  And I would have no problem allowing this version of the belt to be used.


First Appearance: The Brave and the Bold #34 (February, March, 1961)