Dr. Light II

Dr. Light II
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Dex:   6   Str:   2   Body:    6
Int:  10   Will:  5   Mind:    5
Infl:  5   Aura:  4   Spirit:  3
Initiative: 23  Hero Points:  40

Powers:
Energy Absorption: 25
Flash: 10
Flight: 9
Illusion: 7
Ultra Vision: 14

Skills:
Gadgetry: 7
Martial Artist: 4
Scientist: 10

Bonuses: Can redirect AP's of Energy Absorbed: Action check (25/25) against number of AP's being absorbed. Cumulative RAP's (up to 25) can then be held for number of phases equal to AP's absorbed and  then used like the Energy Blast power against opponents; Ultra Vision allows to see the entrie spectrum from Infrared to Ultraviolet light,

Limitation: Power Restriction: Energy Absorption only works on Light Energy

Advantages: Connections:  Justice League International (High), Japanese Scientific Community; Scholar (Astronomy, Light/Solar Technology)

Drawbacks:  Catastrophic Irrational Fear of total darkness; Loss Vulnerability: All Powers drop to 0 in total darkness; Secret Identity; Uncertainty

Alter Ego: Kimiyo Hoshi, Kimiko Hoshi
Motivation: Responsibility of Power
Occupation: Scientist
Wealth: 5

Equipment:
5 AP ABC Omni-Gadget
 
 
Source: Who's Who, 3rd Edition
also see: 2nd Edition



Ed's Notes: I don't know if she was exactly nerfed  from the 2nd edition, but she's definitely handled differently. 

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