Martian Manhunter

Martian Manhunter 
Dex:   7   Str:  18   Body:   15
Int:   9   Will:  9   Mind:    8
Infl:  7   Aura:  7   Spirit:  6
Initiative: 30  Hero Points: 145

Chameleon: 10
Flight: 15
Invisibility: 10
Invulnerability: 16
Mind Probe: 6
Stretching: 6
Super Breath: 10
Superspeed: 5
Telepathy: 6
Telescopic Vision: 8
X-Ray Vision: 8


Scientist: 6
Vehicles: 8
Weaponry: 5

Limitations: Use of  Invisibility stains his concentration: No other powers will function while Invisibility is in effect.

Advantages: Connections: Justice League International (High); Leadership; Lightning Reflexes; Scholar (Mars)

Drawbacks: Minor Irrational Fear of Fire

Alter Ego: J'Onn J'Onzz, John Jones

Motivation: Upholding the Good
Occupation: Private Investigator
Wealth: 4

Source: 3rd Edition Rulebook, page 164; Who's Who 3rd Edition
Also see: 2nd Edition, Dr. Saul Erdel

affiliation(s): Justice League of America

Ed's Notes: For some reason the Who's Who page leaves off his Invulnerability Power. It's in the 3rd Edition Rulebook, so I've included it here.  I would change his connection to:

Advantages: Connection: Justice League of America (High)

And in some comic-book stories, he has been shown to have "Eye Beams."  If you want to induce this power, you can add: 

Optic Blast: 12

...and treat it the same as the Energy Blast power. This gives him a good mid-range physical attack option, as his punch (7/18) has a low AV against many, higher-powered opponents. 

First Appearance: Detective Comics #225 (November, 1955)


  1. It always bothers me that even though we see it in various mediums, he doesn't have shape change

    1. Oh, really? Huh. I'm not sure I've ever seen that. Chameleon, obviously, but not Shape Change. But then... This isn't a character I've read as much of as some others. But even in what little I've seen, he's used "eye beams" in both the Silver Age, the Modern Age, the Future, and as Bloodwynd, when he was stuck in that form for a while. And NO VERSION of the game ever acknowledged that.