Mad Hatter

Mad Hatter
Dex:   3   Str:   2   Body:    3
Int:   7   Will:  6   Mind:    5
Infl:  4   Aura:  4   Spirit:  4
Initiative: 14  Hero Points:  50

Gadgetry: 9
Scientist: 7
Thief: 4

Advantages: Connections: Arkham Asylum  (Low); Genius; Pet (chimpanzee);
Scholar (computers, hats)

Drawbacks: Serious Irrational Attraction to hats; Serious Psychological Instability

Alter Ego: Jervis Tetch
Motivation: Mercenary
Occupation: Computer Scientist
Wealth: 5

Mind Control Device [Str: 5, Body: 1, Control: 6] Makes the wearers Str 5, and puts them under Tetch's control. Usually placed inside hat bands.

Source: Whos' Who, 3rd Edition; Batman Sourcebook, page 71; Batman Role Playing Game, page 147

foe of: Batman

Ed's Notes: Here's a hint: when getting swamped by a bunch of innocent people-turned mook zombies wearing hats... KNOCK OFF THEIR HATS!!!  2nd Edition rates his Body at 4 and Omits his Scientist Skill. "Mind Control Device" is shown as "Mesmerism Hat." It omits the Str: 5 on the hats, and gives them Hypnotism: 9 instead of Control, along with an R#: 2.

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