Mad Hatter II
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Dex: 2 Str: 2 Body: 3
Int: 7 Will: 5 Mind: 4
Infl: 3 Aura: 4 Spirit: 4
Initiative: 12 Hero Points: 50
Skills:
Artist (actor): 4
Gadgetry: 10
Martial Artist: 3
Scientist: 3
Thief: 5
Weaponry: 3
Advantages: Genius
Drawbacks: Serious Irrational Attraction to stealing valuable hats and committing crimes with hat theme.
Alter Ego: "Jervis Tetch"
Motivation: Mercenary
Occupation: Criminal
Wealth: 7
Equipment:
Archer Hat [Body: 4, Str: 7, EV: 3, Gliding: 2] Project a clamp that pulls object towards the wearer.
Ball Bowler [Body: 3, Growth: 6] Discharges a ball with Body: 4 that grows in size.
Chef's Hat [Body: 0, Jumping: 4] Hat has inner spring that wearer can jump on like a trampoline.
Fire Hat [Body: 2, Fog:7]
Magician's Hat [Body:1] Contains various magic tricks, such as:
Knock Out Gas Flowers [Poison Touch: 7]
Exploding Bunny [Bomb: 7]
Source: Who's Who, 3rd Edition
foe of: Batman
Ed's Notes: At first I thought this guy was a complete waste. An impostor who impersonates a lower like the Mad Hatter?! What a tool. BUT... looking at him, he's significantly BETTER than the original. Too bad he's dead.
My Dear
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Dex: 3 Str: 3 Body: 2
Int: 1 Will: 2 Mind: 2
Infl: 2 Aura: 0 Spirit: 2
Initiative: 6
Skills:
Acrobatics: 6
Source: Who's Who, 3rd Edition
Ed's Notes: Mad Hatter's pet chimp.
Mad Hatter
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Dex: 3 Str: 2 Body: 3
Int: 7 Will: 6 Mind: 5
Infl: 4 Aura: 4 Spirit: 4
Initiative: 14 Hero Points: 50
Skills:
Gadgetry: 9
Scientist: 7
Thief: 4
Advantages: Connections: Arkham Asylum (Low); Genius; Pet (chimpanzee);
Scholar (computers, hats)
Drawbacks: Serious Irrational Attraction to hats; Serious Psychological Instability
Alter Ego: Jervis Tetch
Motivation: Mercenary
Occupation: Computer Scientist
Wealth: 5
Equipment:
Mind Control Device [Str: 5, Body: 1, Control: 6] Makes the wearers Str 5, and puts them under Tetch's control. Usually placed inside hat bands.
Source: Whos' Who, 3rd Edition; Batman Sourcebook, page 71; Batman Role Playing Game, page 147
foe of: Batman
Ed's Notes: Here's a hint: when getting swamped by a bunch of innocent people-turned mook zombies wearing hats... KNOCK OFF THEIR HATS!!! 2nd Edition rates his Body at 4 and Omits his Scientist Skill. "Mind Control Device" is shown as "Mesmerism Hat." It omits the Str: 5 on the hats, and gives them Hypnotism: 9 instead of Control, along with an R#: 2.