Dex: 7 Str: 7 Body: 10
Int: 4 Will: 6 Mind: 8
Infl: 8 Aura: 7 Spirit: 8
Initiative: 19 Hero Points: 30
Sealed Systems: 20
Thief (Stealth): 6
Bonuses: Miscellaneous: Any creature drained to a Current Body condition of o or lower through the Vampire's use of Vampirism Power becomes a Vampire.
Drawbacks: Attack Vulnerability: -4 CS vs. Wooden Stakes; Fatal Vulnerability to running water; Catastrophic Irrational Fear of holy symbols and holy water.
Alter Ego: varies
Source: Swamp Thing Sourcebook, page 27
Foes of: Swamp Thing
Ed's Notes: Classic horror mooks, making more vampires as they go. And apparently they can survive in sunlight. So that's inconvenient (for the PC's.)