Showing posts with label Mooks. Show all posts
Showing posts with label Mooks. Show all posts

Humans

Humans
________________________________
Dex:   2   Str:   2   Body:    2
Int:   2   Will:  2   Mind:    2
Infl:  2   Aura:  2   Spirit:  2
Initiative:  6  Hero Points:   5

Skills: usually one of the following:
Artist (subskill): 2
Charisma: 2
Gadgetry: 2
Meciine: 2
Military Science: 2
Scientist: 2
Vehicles: 2

Alter Ego: none
Motivation: varies
Occupation: varies
Wealth: varies



Source: Atlas of the DC Universe, page 70


  
Ed's Notes: These are you average, faceless civilians, who... Well, I'll let my main man, the Joker explain it:



Rosewood Vampires

Rosewood Vampires
________________________________

 Dex:   7    Str:   7  Body:   10
Int:   4    Will:  6  Mind:    8
Infl:  8    Aura:  7  Spirit:  8
Initiative: 19  Hero Points:  30

Powers:
Claws: 5
Hypnosis: 7
Invulnerability: 16
Sealed Systems: 20
Vampirism: 9

Skills:
Thief (Stealth): 6

Bonuses: Miscellaneous: Any creature drained to a Current Body condition of o or lower through the Vampire's use of  Vampirism Power becomes a Vampire.

Drawbacks: Attack Vulnerability: -4 CS vs. Wooden Stakes; Fatal Vulnerability to running water; Catastrophic Irrational Fear of holy symbols and holy water.

Alter Ego: varies
Motivation: Nihilist
Occupation: Vampires
Wealth: n/a



Source: Swamp Thing Sourcebook, page 27

Foes of: Swamp Thing

Ed's Notes: Classic horror mooks, making more vampires as they go.  And apparently they can survive in sunlight. So that's inconvenient (for the PC's.) 




Undead Warrior of Brztal

Undead Warrior of Brztal
________________________________
Dex:   9   Str:   9   Body:    9
Int:   1   Will:  1   Mind:    8
Infl:  5   Aura:  5   Spirit:  9
Initiative: 15                  

Skills:
Weaponry: 9

Alter Ego: None
Motivation: Nihilist
Occupation: Undead Warrior
Wealth: n/a



Source: World at War Sourcebook, page 80

also see: Kulak



Ed's Notes:
 These are the Undead Warriors summoned by Kulak's ritual. As mooks go, they are about as good as it gets!


And, no, the picture on the right ISN'T from the comics. I couldn't find any pics out of the comics, so this is just the coolest one that came up when I googled "Undead Warrior" instead. But I dig it. Seems legit!

BTW, they'll needs some WEAPONS. Here's an example from the 3rd Edition Rulebook:

Sword [Body: 6, EV: 4]

H.I.V.E. Mooks

H.I.V.E. Mercenary
________________________________
Dex:   2   Str:   3   Body:    2
Int:   2   Will:  2   Mind:    2
Infl:  2   Aura:  2   Spirit:  2
Initiative:  6  Hero Points:   5

Skills:
Vehicles: 3
Weapons: 3

Motivation: Mercenary
Occupation: H.I.V.E. Mercenary
Wealth: ?

Equipment:
Plasma Rifle [Body: 5, AV: 2, EV: 7, Ammo: 5, R#: 2]



H.I.V.E. Security Guards
________________________________
Dex:   3   Str:   3   Body:    2
Int:   2   Will:  2   Mind:    2
Infl:  2   Aura:  2   Spirit:  2
Initiative:  9  Hero Points:  10

Skills:
Martial Artist: 3
Vehicles: 4
Weapons: 4

Motivation: Mercenary
Occupation: H.I.V.E. Mercenary
Wealth: ?

Equipment:
Plasma Rifle [Body: 5, AV: 2, EV: 7, Ammo: 5, R#: 2]



COMMON H.I.V.E. Equipment:

H.I.V.E. Submarine [Str: 10, Body: 10, Sealed Systems: 19, Swimming: 5, Radar Sense: 15, Sonar: 15, Energy Blast: 12, R#: 3]

H.I.V.E. Jet [Str: 9, Body: 7, AV: 5, EV: 8, Flight: 11, Energy Blast: 10, R#: 2]

AUTOMATED ION CANNON [Body: 5, AV: 5, EV: 10, R#: 4]

ELECTRIC WHIPS [Str: 8, Boyd: 4, AV: 4, EV: 10, R#: 4] Note: These are TRAPS, not WEAPONS, hence their CAPITALIZATION.



Source: New Titans Sourcebook, pages 114-115
foe of: Titans
also see: H.I.V.E. Mistress



Ed's Notes: Seeing as how she only has a Wealth of 12, how exactly does the Mistress PAY these mooks?  BTW... The new H.I.V.E. mooks look like THIS:



First Appearance: New Teen Titans #2 (December, 1980)

Two-Face's Gang

This page includes stats for "Two-Face's Henchmen" for the "Double Jeopardy" adventure in the back of the Batman Sourcebook (pages 82-83)

Charley & Eddie Stark 
________________________________
Dex:   3   Str:   2   Body:    3
Int:   3   Will:  2   Mind:    2
Infl:  2   Aura:  2   Spirit:  2
Initiative:  8  Hero Points:  10
Skills:
Vehicles: 3
Weaponry: 4

Advantages: Connections: Two-Face (High), Underworld (Low); Scholar (knives)

Motivation: Mercenary
Occupation: "Muscles-for-hire"
Wealth: 4

Equipment:
Knives [Body: 3, EV: 4]



Calvin & Clifford Clate 
________________________________
Dex:   3   Str:   2   Body:    3
Int:   3   Will:  2   Mind:    2
Infl:  2   Aura:  2   Spirit:  2
Initiative:  8  Hero Points:  10
Skills:
Vehicles: 3
Weaponry: 3

Advantages: Connections: Two-Face (High), Street (Low)

Alter Ego: "C.C." & Cliff
Motivation: Thrill Seekers
Occupation: Street Gang Members
Wealth: 2

Equipment:
Saturday Night Special [Body: 3, EV: 4, Ammo: 6, R#: 2]
Switchblade [Body: 3, EV: 3]




Basil & Rocky Grimes
________________________________
Dex:   4   Str:   3   Body:    3
Int:   3   Will:  3   Mind:    2
Infl:  3   Aura:  3   Spirit:  2
Initiative: 12  Hero Points:  15
Skills:
Martial Artist: 5
Weaponry (Melee): 5

Advantages: Connections: White Dragon Karate School (Low), Two-Face (High), Street (Low), Underworld (Low), ; Lightning Reflexes

Drawbacks: Minor Irrational Attraction to Kung Fu movie memorabilia

Motivation: Mercenary
Occupation: Chop Socky Guys
Wealth: 3

Equipment:
Nunchucks [Body: 2, EV: 5, R#: 2]



John & Joe Dolan
________________________________
Dex:   2   Str:   3   Body:    2
Int:   3   Will:  3   Mind:    3
Infl:  2   Aura:  2   Spirit:  3
Initiative:  7  Hero Points:   5
Skills:
Vehicles (Air): 5
Weaponry: 3

Advantages: Connections: Two-Face (High), Dolan Aircraft (High), Underworld (Low); Scholar (balloons, dirigibles)

Motivation: Mercenary
Occupation: Dirigible Pilots
Wealth: 6

Equipment:
.38 Pistol [Body: 4, EV: 6, Ammo: 6, R#: 3]



Brane Taylor & Elton Craig
________________________________
Dex:   3   Str:   2   Body:    2
Int:   3   Will:  3   Mind:    3
Infl:  3   Aura:  2   Spirit:  2
Initiative:  9  Hero Points:  10
Skills:
Artist (Actor): 5
Weaponry: 2

Advantages: Connections: Two-Face (High)

Motivation: Thrill Seekers
Occupation: Criminal Actors
Wealth: 1



Ed's Notes: This is just being included for a bit of fun. These are not "real" characters. they were made up for the "Double Jeopardy" adventure in the back of the Batman Sourcebook. BUT... They're perfectly functional as examples of the kind of mooks that Two-Face (or indeed ANY street-level villain) might use.  So, if you're using Two-Face? Here's HIS GANG! Lol.

Btw...

I have no idea what a "Chop Socky Guy" is.  So don't ask. That's not a typo. lol

Brane Taylor and Elton Craig are the only members of the gang that aren't twins, but they PORTRAY Deever and Dumfree Tweed (Tweedledee and Tweedledum) in the Adventure. (In an attempt to frame them). Use them for any kind of frame-up job that's needed, I guess. Just makes sure that they a tag-teaming, at a minimum, and playing the same "character."

Finally... WHY, you may ask, would the average Two-Face caper require a DIRIGIBLE?

To that I can only answer... "Have you SEEN the Batman Animated Series?! Frickin' dirigibles EVERYWHERE!"

Kobra

Kobra
________________________________
Dex:  10   Str:   5   Body:    6
Int:  11   Will: 11   Mind:   12
Infl:  9   Aura:  8   Spirit: 10
Initiative: 34  Hero Points: 110

Skills: *linked
Acrobatics: 8
Charisma: 12
Gadgetry: 9
Martial Artist: 10*
Military Science: 11*
Thief: 10*
Vehicles: 10*
Weaponry: 10*

Advantages: Connections: Financial Community (High), Most World Governments (Low), Underworld (High); Genius; Intensive Training; Iron Nerves; Leadership; Lightning Reflexes

Drawbacks: Secret Identity

Alter Ego: Unknown
Motivation: Power Lust
Occupation: Would-be World Conqueror
Wealth: 20

Equipment:
KOBRA ARMOR [Body: 11, Str: 8, Flash: 9, Fog: 6, Poison Touch: 9, R#: 2, 10 AP ABC Omni-Gadget built-in] Limitations: Str: 8 applies to gauntlet's grapple-line.  Flash and Poison Touch are gasses fired in into the faces of (and only usable on) targets that he has tangled in said grapple-line. Armor includes a radio transceiver, rated at 12 AP's

THE ARK [Body: 14, Int: 7, Flight: 12, Force Field: 5, Heat Vision: 10, Radar Sense: 20, Recall: 15, Super Hearing: 14, Thief (Stealth): 14, 16 AP Laboratory, 12 AP ABCD Omni-Gadgets (x4)]



Source: Whos' Who, 3rd Edition; 2nd Edition Background/Roster Book, page 84; Batman Role Playing Game, page 146

foe of: Batman, Outsiders
also see: Eve, Mooks



Ed's Notes: Wow, finally a villain who isn't approximately Batman's equal, but actually IS, and arguably even superior in some ways, all without being super-human. Impressive.  Oh, and if it's not obvious, "The Ark" is his massive air-ship. 2nd Edition sources omit all information about The Ark, and leave out many of his armor's capabilities.  The BM RPG additionally omits his Acrobatics skill, does not link any of his skills, and gives him just 80 Hero Points.

Typical Kobra Follower

Typical Kobra Follower
________________________________
Dex:   3   Str:   3   Body:    2
Int:   2   Will:  6   Mind:    6
Infl:  3   Aura:  5   Spirit:  5
Initiative: 10  Hero Points:   5

Skills:
Martial Artist: 5
Military Science: 5
Vehicles: 3
Weaponry: 3

Advantages: Connections: Kobra
(Low)

Drawbacks: Catastrophic Irrational Attraction to obey Kobra or die trying.

Motivtaion: Power Lust
Occupation: Soldiers
Wealth: 3

Equipment:
ARMOR [Body: 6]

Venom Pistol [Body: 4, Poison Touch 6, Ammo: 8, R#: 2]



Source: Whos' Who, 3rd Edition

also see: Kobra, Eve



Ed's Notes: Kobra's mooks. 

Mooks

This is a page of various, low-level mooks, who are not affiliated with larger organizations.  Most of these are interchangeable, and can be used for other street-level thugs as well.


Average Thug
(Batman Role Playing Game, page 152)
________________________________
Dex:   2   Str:   2   Body:    2
Int:   2   Will:  2   Mind:    2
Infl:  2   Aura:  2   Spirit:  2
Initiative:  6  Hero Points:   0
Skills:
Vehicles: 2
Weaponry: 2

Advantages: Connection: Street (Low)
Wealth: 1
Equipment:
Assorted Knives [Body: 5, EV: 3] (3rd Edition Sourcebook, page 122)
& Clubs [Body: 3, EV: 3] (3rd Edition Sourcebook, page 122)



Elite Thug / Mob Boss
(Batman Role Playing Game, page 152)
________________________________
Dex:   5   Str:   3   Body:    4
Int:   4   Will:  3   Mind:    3
Infl:  4   Aura:  3   Spirit:  4
Initiative: 15  Hero Points:  15
Skills:
Martial Artist: 4
Military Science: 4
Thief: 4
Vehicles: 5
Weaponry: 5

Advantages: Area Knowledge (City of Residence); Connections: Street (High), Underworld (High); Lightning Reflexes
Wealth: 4

Equipment:
Various Automatic Weapons  [Body: 4, AV: 5, EV: 5, Range: 5, Ammo: 4, R#: 3] (3rd Edition Rulebook, page 123)



Experienced Thug
(Batman Role Playing Game, page 152)
________________________________
Dex:   4   Str:   2   Body:    3
Int:   3   Will:  3   Mind:    3
Infl:  3   Aura:  3   Spirit:  4
Initiative: 10  Hero Points:  10
Skills:
Martial Artist: 4
Thief: 3
Vehicles: 4
Weaponry: 4

Advantages: Connections: Street (High), Underworld (Low); Scholar (street crime)
Wealth: 2

Equipment:
Various Guns  [Body: 4, EV: 4, Range: 5, Ammo: 7, R#: 3] (3rd Edition Rulebook, page 123)
& Weapons [Body: 6, EV: 4] (Sword, from 3rd Edition Rulebook, page 122)



Good Thug
(Batman Role Playing Game, page 152)
________________________________
Dex:   3   Str:   2   Body:    3
Int:   3   Will:  2   Mind:    2
Infl:  2   Aura:  2   Spirit:  2
Initiative:  6  Hero Points:   5
Skills:
Vehicles: 3
Weaponry: 3

Advantages: Connections: Street (Low), Underworld (Low)
Wealth: 2

Equipment:
Assorted Knives [Body: 5, EV: 3] (3rd Edition Sourcebook, page 122)
& Guns [Body: 4, EV: 3, Range: 4, Ammo: 6, R#: 3] (3rd Edition Rulebook, page 123)



Blood's Troops
(New Titans Sourcebook, page 118)
________________________________
Dex:   2   Str:   2   Body:    2
Int:   2   Will:  2   Mind:    2
Infl:  2   Aura:  2   Spirit:  2
Initiative:  8  Hero Points:   5
Skills:
Martial Artist: 4
Vehicles: 4
Weaponry: 4

Motivation: Mercenary
Occupation: Security

Equipment:
Laser Pistol [Body: 4, AV: 3, EV: 4, Ammo: 10, R#: 2]



Hugo Strange's Thugs 
(Who's Who, 3rd Edition)
________________________________
Dex:   3   Str:   3   Body:    3
Int:   2   Will:  2   Mind:    2
Infl:  2   Aura:  2   Spirit:  3
Initiative:  9  Hero Points:   0
Skills:
Martial Artist: 4
Vehicles: 3
Weaponry: 4



Joker's Thugs
(Who's Who, 3rd Edition)
________________________________
Dex:   3   Str:   3   Body:    3
Int:   2   Will:  2   Mind:    2
Infl:  2   Aura:  2   Spirit:  3
Initiative:  9  Hero Points:   0
Skills:
Martial Artist: 4
Vehicles: 3
Weaponry: 4



The Key's Key-Men
(Justice League Sourcebook, page 86)
________________________________
Dex:   4   Str:   4   Body:    4
Int:   4   Will:  4   Mind:    4
Infl:  4   Aura:  4   Spirit:  4
Initiative:  14  Hero Points:   0
Skills:
Martial Artist: 4
Weaponry: 4



Thief
(DC Heroes RPG, 3rd Edition, pages 15-16)
________________________________
Dex:   3   Str:   3   Body:    3
Int:   3   Will:  3   Mind:    3
Infl:  3   Aura:  3   Spirit:  3
Initiative:  9  Hero Points:   0
Equipment:
Knife [Body: 2, EV: 4]
Baseball Bat [Body: 1, EV: 4]



Typical Hooligan (at the Ace O'Clubs)
(Who's Who, 3rd Edition)
________________________________
Dex:   3   Str:   3   Body:    3
Int:   1   Will:  2   Mind:    2
Infl:  2   Aura:  2   Spirit:  2
Initiative:  6  Hero Points:   5
Skills:
Weaponry (Melee): 3

Advantages: Area Knowledge (Metropolis Docks); Connection: Street (Low)
Equipment:
Broken Bottle [Body: 1, EV: 2]
Chair/Table [Body: 2, EV: 3]



Typical Ra's al Ghul Follower
(Who's Who, 3rd Edition)
________________________________
Dex:   4   Str:   4   Body:    4
Int:   3   Will:  3   Mind:    4
Infl:  2   Aura:  2   Spirit:  5
Initiative: 11  Hero Points:   5
Skills:
Martial Artist: 5
Thief: 4

Advantages: Connections: Ra's al Ghul (Low)
Drawbacks: Serious Irrational Attraction to obeying Ra's without question
Motivation: Mercenary
Occupation: Criminal
Wealth: 5



Average Royal Flush Gang Foot Soldier 
(Who's Who, 3rd Edition)
________________________________
Dex:   4   Str:   3   Body:    3
Int:   3   Will:  2   Mind:    2
Infl:  2   Aura:  3   Spirit:  2
Initiative: 11  Hero Points:  55 <--possible error. 5, maybe?
Skills:
Acrobatics: 5
Martial Artist: 5
Weaponry: 5
Equpiment:
2-Way Headset Radio [Body: 2, Telepathy: 14, R#: 2] Limitations: Telepathy represents range of radio. Bomb represent self-destruct device.
Blaster Pistol [Body: 4, EV: 9, R#: 2]
8 AP ABC Omni-Cards (x2)



Scarecrow's Thugs
(Who's Who, 3rd Edition)
________________________________
Dex:   3   Str:   3   Body:    3
Int:   2   Will:  2   Mind:    2
Infl:  2   Aura:  2   Spirit:  3
Initiative:  9  Hero Points:   0
Skills:
Vehicles: 3
Weaponry: 4