Dex: 10 Str: 5(24) Body: 5(16)
Int: 5 Will: 6 Mind: 5
Infl: 5 Aura: 5 Spirit: 5
Initiative:20(30)Hero Points: 75
Heat Vision: 14
Microscopic Vision: 14
Power Reserve: 19
Sealed Systems: 10
Super Breath: 11
Systematic Antidote: 16
Telescopic Vision: 12
X-Ray Vision: 13
Limitations: Power Restriction: Increased Body and Invulnerability are ineffective against certain form of high-level radiation; Miscellaneous: Power Reserve can only be used to increase Str or Body; Miscellaneous: Can only use certain Power together, depending on what part of his body he infuses with Ultra-Energy (see below); Cannot use X-Ray Vision to see through Inertron.
Advantages: Connections: Legion of Superheroes (High), Rimbor Underworld (Low)
Drawbacks: Minor Psychological Instability (as a result of his time-traveling)
Alter Ego: Jo Nah, "Green Dragon"
Motivation: Responsibility of Power
Ultra Energy focused on, grants:
Eyes: Heat Vision: 14, Microscopic Vision: 14, Telescopic Vision: 12, X-Ray Vision: 13
Muscles: Str: 24, Superspeed: 10
Skin & Immune System: Body: 16, Invulnerability: 20, Systematic Antidote: 16
Throat and Lungs: Sealed Systems: 10, Super Breath: 11
Externally: Flight: 15
Source: 3rd Edition Who's Who; 2995 Legion of Superheroes Sourcebook, page 29
Ed's Notes: What a cool way to have a really high-powered Hero, while at the same time giving the player a lot of flexibility and challenging them at the same time.
2nd Edition has his Body at 5(13), Heat Vision at 14, no Invulnerability, Microscopic Vision at 15, Power Reserve at 14, Sealed Systems at 11, Super Breath at 12, Superspeed at 13, Systematic Antidote at 18, and Telescopic Vision at 13. It also gives him the Skin Armor Power at 12.
Perhaps most notably, it includes the Limitation: Powers can only be used one at a time. Which is more comic-accurate according to Ilznidiotic's comment, below.
|First Appearance: Adventure Comics # 307 (April, 1963)|