Sensory Block

Sensory Block
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Class:     Mental      Link:        Will
Range:     Normal      Type:        Dice
Base Cost: 30          Factor Cost: 2        

Description: This Power allows a Character to totally obstruct the senses of an opposing Character. Such an attempt requires an Action Check with AV/EV equal to the AP's of Sensory Block and OV/RV's equal to the opponent's Int/Mind. If RAP's exceed the opponents Mind, his senses will be completely, their sense will be completely blocked for an amount of time (in AP's) equal to the RAP's earned (or until the using Character either falls unconscious, voluntarily release the opponent, or moves out of Range.)

A Character with block senses has the OV/RV of any Action Check they attempt increased by the RAP's earned by the Sensory Block attach. In addition, such a Character suffers a -2 Column Shift modifier to their OV against Physical Attacks.

Projectra (Sensor Girl) has this Power.



Source: 3rd Edition Rulebook, page 63



Ed's Notes: First thing... Sensor Girl does not have this Power. (Not according to the 2995 LoS Sourcebook anyway.) Second time I've found this error. (Superman doesn't have Ultra Vision either.)

Second thing... Question... Suppose RAP's do not exceed the target's Mind... Does anything happen? Like... if you get 3 RAP's against a Mind of 6... Are the target's senses at least partially blocked?  Do they still have the OV/RV of Action Checks increased by 2? I say they do, but... It doesn't say so.

1 comment:

  1. On the other hand, Sensor Girl DID use this power in the comics against one of the Fatal Five I think.

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