Death-Man

Death-Man
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Dex:   4   Str:   3   Body:    4
Int:   5   Will:  5   Mind:    5
Infl:  6   Aura:  4   Spirit:  5
Initiative: 15  Hero Points:  20

Powers:
Suspension: 5

Skills:
Vehicles (Land): 6
Weaponry (Firearms): 7 

BonusesSuspension is practically indistinguishable from death: OV/RV 06/06 Medicine (Medical Treatment) roll to detect it.

Advantages: Connections: Underworld (Low); Iron Nerves; Scholar (yoga)

Drawbacks: Strange Appearance (His costume is grafted onto him and cannot be removed.)

Alter Ego: unknown
Motivation: Power Lust
Occupation: Criminal
Wealth: 4

Equipment:

Colt M1911A1 .45 [Body: 3, EV: 4, Ammo: 7, Range: 5, R#: 2] Note: Always carries two extra magazines.

BLACK FUNERAL COACH [Str: 5,  Body: 8, Running: 06, R#02, Hardened Defenses]



Source: Adapted from Writeups.org

foe of: Batman



Ed's Notes: I like how the original version of the character could be dropped in as a crazy hitman, monster, crazy-dude killer, or pretty much whatever generic villain you want. The Wrietups entry includes some changes that the more modern version of the Character, which while they make the character 
stronger, but not necessarily better:

Powers: Regeneration: 5; Bonus: Regeneration works even after death, making him effectively immortal.

Drawbacks: Serious Irrational Attraction toward causing death, suffering and chaos. 


Motivation: Psychopath

Equipment:

1928 Thompson Submachinegun [Body: 4, AV: 5, EV: 5, Range: 5, Ammo: 10, R#03]

...And his hearse was replaced by a loud muscle car, while his henchmen drive sports convertibles following Lord Death-Man’s car.


First Appearance: Batman #180 (May, 1966)


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