Onomatopoeia
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Int: 7 Will: 5 Mind: 5
Infl: 5 Aura: 3 Spirit: 6
Initiative: 24 Hero Points: 65
Powers:
Invulnerability: 9
Regeneration: 4
Skills: *linked
Acrobatics: 8*
Charisma (Intimidation): 7
Martial Artist: 6
Thief (Stealth): 7
Weaponry: 11
Advantages: Iron nerves; Lightning Reflexes
Drawbacks: Serious Physical Restrictions: apparently, can only speak using onomatopoeia; Catastrophic Irrational Attraction to imitating surrounding noises through onomatopoeia.
Alter Ego: unknown
Motivation: Psychopathic
Occupation: Killer
Wealth: 5
Equipment:
Handgun [Body: 4, EV: 5, Ammo: 13, Range: 6, R#: 2]
Knife [Body: 8 EV: 3]
Tranq Rifle [Body: 4, Poison Touch: 7, Ammo: 4, Range: 05, R#: 3] Note: RAP's of Poison touch are subtracted from Dexterity. When the Target's Dex reaches 0, they collapse and are unable to move or act, though they technically remain conscious.
Source: adapted from Writeups.com
foe of: Green Arrow, Black Canary, Connor Hawke
Ed's Notes: Too cool a character to pass up. The biggest change I made from the Writeups entry was the way his Tranq Rifle works. Their interpretation was... weird. I don't know... I think I know what they were going for? But it was definitely NOT "Occam Legal." (Lol - I still can't believe they claim that to be rule of theirs!) So I did what I think they wanted the way I would have. As with most of these things, I'm happy to consider any feedback to improve on anything that I may be missing the mark on, so please feel free to let me know in the comments.
(Oh, and since "Enhanced Initiative" isn't a thing in DCH, I just dropped that and gave him Lightning Reflexes instead.)
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First Appearance: Green Arrow Vol 3 #12 (March, 2002) |
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