Showing posts with label Chaos. Show all posts
Showing posts with label Chaos. Show all posts

Typhon

Typhon, Lord of Chaos
________________________________
Dex:   8    Str:   8  Body:   12
Int:   9    Will: 16  Mind:   17
Infl: 14    Aura: 17  Spirit: 16
Initiative: 31  Hero Points:  90

Powers: *Mystic Link
Awareness: 10
Dimension Travel: 14
Ivvulnerability: 15*
Magic Sense: 10
Sorcery: 30

Skills:
Occultist: 12

Advantages: Connections: Lord of Chaos (High)

Drawbacks: Strange Appearance

Alter Ego: None
Motivation: Nihlist
Occupation: Lords of Chaos
Wealth: n/a



Source: Who's Who, 3rd Edition

also see: 2nd Edition
foe of: Dr. Fate



Ed's Notes: Seems like a lesser Lord of Chaos to me, but maybe that's why he's the one going on missions / running errands.  Still REALLY powerful.  And this is a considerable upgrade from 2nd Edition.

Lords of Chaos

Typical Lord of Chaos
________________________________
Dex:   -    Str:   -  Body:    -
Int:  14    Will: 16  Mind:   14
Infl: 17    Aura: 20  Spirit: 20
Initiative: 31  Hero Points:  90

Powers:
Awareness: 12
Dimension Travel: 14
Magic Sense: 12
Sorcery: 35

Skills:
Occultist: 13

Drawbacks: Catastrophic Irrational Attraction to preserving chaos

Alter Ego: Varies
Motivation: Nihlist
Occupation: Lords of Chaos
Wealth: n/a



Source: Who's Who, 3rd Edition




Ed's Notes: The spiritual embodiment of "Chaotic Neutral," though too often, IMHO, tending towards "Evil." In any intellectually honest and philosophically deep campaign, the Lords of Chaos should be represented as to occasionally show that ORDER and CHAOS are not always analogous to GOOD and EVIL.


According to the Who's Who any individual Lord of Choas can vary from any of the Attribute, Power or Skill ratings listed above by 1-10 AP's. (Which I take to mean +10 AP's.)

Also, while they do not possess inherent physical forms, if one is needed, they can use 5 AP of Sorcery to create and maintain one. This gives them 28 AP's to divide amongst the three Physical Attributes, with no more that 13 being assigned to any one (Dex, Str or Body.)

Kestrel

Kestrel
________________________________
Dex:   9   Str:   7   Body:    7
Int:   5   Will:  8   Mind:    9
Infl:  9   Aura:  9   Spirit: 11
Initiative: 25  Hero Points:  35

Powers:
Claws: 13
Dimension Travel (Travel): 4
Invulnerability: 11
Jumping: 3
Life Sense: 20
Personality Transfer: 13
Regeneration: 4
Running: 5
Teleportation: 10

Skills:
Acrobatics: 4
Thief: 8

Limitations: Miscellaneous: Life Sense is only usable to locate Hawk.

Advantages: Insta-Change; Lightning Reflexes

Drawbacks: Catastrophic Irrational Attraction to killing Dove and attempting to persuade Hawk to side with Chaos; Miscellaneous: Kestrel isn't really a living being, but a magical spell.

Alter Ego: Various

Motivation: Nihilist
Occupation: Summoned Agent of Chaos
Wealth: N/A



Source: Who's Who, 3rd Edition

foe of: Hawk & Dove



Ed's Notes:  According to the Who's Who, anyone with the Sorcery Power and knowledge of the Spell can summon the Kestrel. However, they will be treated as if they are using a combined total of 35 AP's of the Sorcery Power for as long as the spell remains in effect.